|
 Command Abilities
|
AP Needed
|
--
|
Magic Command
|
Allows your character to cast any stored magic spell you have. Unavailable if character is
silenced.
|
Complete
|
GF Command
|
Gives your character the ability to summon any Guardian Force you have available. Unavailable if
you are silenced.
|
Complete
|
--
|
Draw Command
|
Gives your character the ability to 'Draw' magic from an enemy. After you have drawn you selected magic,
you are given the choice of either using it immediatly or storing it for later use (where you
get more than one spell). The more powerful the enemy and/or the magic, the harder it is to draw.
|
Complete
|
Item Command
|
Allows your character to use items from your inventory during battle. Very useful when
you have summons available, such as Phoenix. This ability is not affected by Silence.
|
Complete
|
Death Sentance Command
|
Enables your equiped character to cast 'Death Sentance' on an enemy for either an
instant death or a 30 second delay. Does not work on bosses and more powerful enemies.
|
60
|
|
|
 Junction Abilities
|
AP Needed
|
--
|
Strength Junction
|
Enables you to junction magic to improve a character's physical strength for attacking.
Getting a higher number depends on the magic junctioned and the quantity available to that
particular character.
|
50
|
Body Strength Junction
|
Enables you to junction magic to improve a character's physical strength for defense.
Getting a higher number depends on the magic junctioned and the quantity available to that
particular character.
|
50
|
--
|
Magic Defense (Spirit) Junction
|
Allows you to junction magic to increase your defense against magic attacks
by the enemy. The stronger the magic used, and the higher the quantity, the
more satisfying the outcome.
|
Complete
|
Attribute Attack Juntion
|
Allows you to junction an attacking element to your character's attack; so if you
junction the elemental Fire, you would inflict fire damage with your weapon.
|
160
|
Attribute Defense Junction
|
Allows you to junction an elemental to your character's defense. Say if you
junction 100 'fire' magics to your Attribute Defense, all fire attacks by the enemy will
be nullified.
|
100
|
Attribute Defense x2 Junction
|
Enables you to junction 2 different elements for your Attribute Defense.
(See Above).
|
130
|
|
|
 Guardian Force Abilities
|
AP Needed
|
--
|
Summon Magic +10%
|
Increases the guardian force's attacking power by 10%.
|
40
|
Summon Magic +20%
|
Increases the guardian force's attacking power by 20%.
|
70
|
Summon Magic +30%
|
Increases the guardian force's attacking power by 30%.
|
140
|
--
|
Aid
|
Increases the amount of damage the Guardian Force can do by means of you pressing 'select'
when summoning is in process. Keep pressing the square button as much as
possible to make a red cross dissapear; the higher the number you reach, the higher the damage inflicted
on the enemy. The maximum is 250.
|
10
|
G.F. HP +10%
|
Increases your Guardian Force's HP by 10%.
|
40
|
G.F. HP+ 20%
|
Increases your Guardian Force's total by 20%.
|
70
|
|
|
 Menu Abilities
|
AP Needed
|
--
|
Make Ice Magic
|
Allows a character to turn specific items into a ice based elemental magic.
|
30
|
|
|
 Character Abilities
|
AP Needed
|
--
|
Body Strength +20%
|
Increases your character's defense by 20%.
|
60
|
Body Strength +40%
|
Increases your character's defense by 40%.
|
120
|
Spirit +20%
|
Increases your character's defense against magic by 20%.
|
60
|
Spirit +40%
|
Increases your character's defense against magic by 40%.
|
120
|