Attribute and Status Junctioning

Attribute Attack and Defense
You can attribute magic to your character's attack and defense through the Junction System with the results depending on what magic you use. With your attribute attack, say if you wanted Squall to do more damage to fire-based creatures, you would junction fire magic to his attribute attack. If you want Squall to be better protected against fire attacks, you would attribute fire magic to his attribute defense.

The effectiveness of your 'attributing' is governed by two factors:

    Power of the Magic - For example, Fire 3 will be much more effective than Fire 1.
    Quantity of the Magic - For example, 30 Fire 3's junctioned will be much more effective than 10 Fire 3's.
The following chart shows the effect that 100 of each elemental spell will have on a character's Attribute Attack and Defense (figures over 100% means that the equipped character will gain HP when attacked):


Attribute Junction Statistic Chart
Name of Spell
Elemental
Attribute Attack
Attribute Defence
Fire Fire Only
50%
50%
Fire 2 Fire Only
80%
80%
Fire 3 Fire Only
100%
100%
Ice Ice Only
50%
50%
Ice 2 Ice Only
80%
80%
Ice 3 Ice Only
100%
120%
Bolt Lightning Only
50%
50%
Bolt 2 Lightning Only
80%
80%
Bolt 3 Lightning Only
100%
120%
Water Water Only
100%
150%
Wind Wind Only
80%
80%
Holy Holy Only
100%
200%
Meteor Earth and Wind
N/A
150%
Flare Fire, Ice and Lightning
N/A
80%
Bio Posion Only
100%
150%
Quake Earth Only
100%
200%
Tornado Wind Only
100%
200%
Ultima *All Elementals*
N/A
100%
Apocalypse *All Elementals*
N/A
100%
Life *All Elementals*
N/A
30%
Life 2 *All Elementals*
N/A
40%
Barrier Fire, Ica and Lightning
N/A
20%
Sheild *All Elementals*
N/A
20%
Flight Earth Only
N/A
50%


Status Attack and Defense
Status Attack JunctionSay if you wanted Rinoa to be protected against Poison attacks, you would simply junction Poison to her Status Defense. If you junctioned Poison to her Status Attack, she would inflict Poison everytime she attacked physically with her weapon.

The following chart shows the effect that 100 of each spell will have on a character's Status Attack and Defense:



Status Junction Statistic Chart
Name of Spell
Status Ailments
Status Attack
Status Defense
Aura Darkness
N/A
100%
Berserk Berserk
100%
100%
Blind Blind
100%
100%
Bio Poison
100%
100%
Confu Confusion
100%
100%
Curse Poison, Blind, Silence, Darkness (Defense Only).
100%
100%
Death Instant Death
100%
100%
DeSpell Absorbtion
N/A
50%
Drain Absorbtion
100%
100%
Esuna Poison, Petrify, Blind, Slow, Silence, Berserk, Sleep, Stop, Darkness, Confusion
N/A
20%
Holy Instant Death, Absorbtion, Confusion, Zombie, Sleep Berserk, Darkness, Poison.
N/A
40%
Life Instant Death
N/A
20%
Raise Instant Death
N/A
40%
Petrify Petrify
100%
100%
Reflect Posion, Petrify, Blind, Slow, Confusion, Silence, Berserk, Stop, Sleep.
N/A
25%
Silent Silence
100%
100%
Sleepel Sleep
100%
100%
Slow Slow
100%
100%
Stop Stop
100%
100%
Zombie Zombie [undead]
100%
100%