|
Attribute and Status Junctioning
Attribute Attack and Defense
You can attribute magic to your character's attack and defense through the
Junction System with the results depending on what magic you use.
With your attribute attack, say if you wanted Squall to do more damage to fire-based creatures, you
would junction fire magic to his attribute attack. If you want Squall to be better protected
against fire attacks, you would attribute fire magic to his attribute defense.
The effectiveness of your 'attributing' is governed by two factors:
Power of the Magic -
For example, Fire 3 will be much more effective than Fire 1.
Quantity of the Magic -
For example, 30 Fire 3's junctioned will be much more effective than 10 Fire 3's.
The following chart shows the effect that 100 of each elemental spell will have on a character's
Attribute Attack and
Defense (figures over 100% means that the equipped character will gain HP when attacked):
|
Attribute Junction Statistic Chart
|
Name of Spell
|
Elemental
|
Attribute Attack
|
Attribute Defence
|
Fire
|
Fire Only
|
50%
|
50%
|
Fire 2
|
Fire Only
|
80%
|
80%
|
Fire 3
|
Fire Only
|
100%
|
100%
|
Ice
|
Ice Only
|
50%
|
50%
|
Ice 2
|
Ice Only
|
80%
|
80%
|
Ice 3
|
Ice Only
|
100%
|
120%
|
Bolt
|
Lightning Only
|
50%
|
50%
|
Bolt 2
|
Lightning Only
|
80%
|
80%
|
Bolt 3
|
Lightning Only
|
100%
|
120%
|
Water
|
Water Only
|
100%
|
150%
|
Wind
|
Wind Only
|
80%
|
80%
|
Holy
|
Holy Only
|
100%
|
200%
|
Meteor
|
Earth and Wind
|
N/A
|
150%
|
Flare
|
Fire, Ice and Lightning
|
N/A
|
80%
|
Bio
|
Posion Only
|
100%
|
150%
|
Quake
|
Earth Only
|
100%
|
200%
|
Tornado
|
Wind Only
|
100%
|
200%
|
Ultima
|
*All Elementals*
|
N/A
|
100%
|
Apocalypse
|
*All Elementals*
|
N/A
|
100%
|
Life
|
*All Elementals*
|
N/A
|
30%
|
Life 2
|
*All Elementals*
|
N/A
|
40%
|
Barrier
|
Fire, Ica and Lightning
|
N/A
|
20%
|
Sheild
|
*All Elementals*
|
N/A
|
20%
|
Flight
|
Earth Only
|
N/A
|
50%
|
Status Attack and Defense
Say if you wanted Rinoa to be protected against Poison attacks, you would simply junction
Poison to her Status Defense. If you junctioned Poison to her Status Attack, she would inflict
Poison everytime she attacked physically with her weapon.
The following chart shows the effect that 100 of each spell will have on a character's Status Attack and
Defense:
|
Status Junction Statistic Chart
|
Name of Spell
|
Status Ailments
|
Status Attack
|
Status Defense
|
Aura
|
Darkness
|
N/A
|
100%
|
Berserk
|
Berserk
|
100%
|
100%
|
Blind
|
Blind
|
100%
|
100%
|
Bio
|
Poison
|
100%
|
100%
|
Confu
|
Confusion
|
100%
|
100%
|
Curse
|
Poison, Blind, Silence, Darkness (Defense Only).
|
100%
|
100%
|
Death
|
Instant Death
|
100%
|
100%
|
DeSpell
|
Absorbtion
|
N/A
|
50%
|
Drain
|
Absorbtion
|
100%
|
100%
|
Esuna
|
Poison, Petrify, Blind, Slow, Silence, Berserk, Sleep, Stop,
Darkness, Confusion
|
N/A
|
20%
|
Holy
|
Instant Death, Absorbtion, Confusion, Zombie, Sleep Berserk, Darkness, Poison.
|
N/A
|
40%
|
Life
|
Instant Death
|
N/A
|
20%
|
Raise
|
Instant Death
|
N/A
|
40%
|
Petrify
|
Petrify
|
100%
|
100%
|
Reflect
|
Posion, Petrify, Blind, Slow, Confusion, Silence, Berserk, Stop, Sleep.
|
N/A
|
25%
|
Silent
|
Silence
|
100%
|
100%
|
Sleepel
|
Sleep
|
100%
|
100%
|
Slow
|
Slow
|
100%
|
100%
|
Stop
|
Stop
|
100%
|
100%
|
Zombie
|
Zombie [undead]
|
100%
|
100%
|
|