Magic Junctioning (Character Statistics)

Magic Junctioning Junctioning allows you to 'Junction' the magic that your character has in his or hers inventory to produce noticable effects to your character's statistics. For example, if Squall's HP is at 2143 and you then junction 100 Fire spells to his HP statistic through the 'HP J' junction ability, his HP will increase by 100 to 2243. That example replaces Final Fantasy VII's 'HP Plus' Materia idea.

You can mess around with all sorts of statistics, such as luck and strength, but only when you have gained the appropiate junction ability first; you can't junction magic to your character's Strength statistic without having an equipped Guardian Force learnt the 'Strength Juntion' ability. For more information, go to the Junction Abilities page.

The chart below shows the affects of juntioning 100 spells of each magic to a character's statistics:

Key to Abbreviations of Character Statistics
HP
Hit Points
DEX
Dexterity
STR
Strength
EVA
Evasion
B STR
Body Strength
ACU
Accuracy
M STR
Magic Strength
LUC
Luck
SPI
Spirit
ST
Status


Name of Spell
HP
STR
B STR
M STR
SPI
DEX
EVA
ACU
LUC
Fire 100 10 4 10 4 8 3 10 8
Fire 2 200 15 8 15 8 12 4 16 12
Fire 3 1400 30 16 30 16 14 4 20 14
Ice 100 10 4 10 4 8 3 10 8
Ice 2 200 15 8 15 8 12 4 16 12
Ice 3 1400 30 16 30 16 14 4 20 14
Bolt 100 10 4 10 4 8 3 10 8
Bolt 2 200 15 8 15 8 12 4 16 12
Bolt 3 1400 30 16 30 16 14 4 20 14
Water 300 20 14 18 14 12 4 18 13
Wind 300 17 10 16 10 20 8 22 15
Bio 700 24 15 24 15 5 2 4 4
Demi 1600 34 18 36 18 12 4 14 10
Holy 3800 55 28 45 48 10 8 24 14
Flare 3200 56 26 44 26 12 4 26 12
Meteor 4600 75 34 52 34 30 12 40 22
Quake 2600 40 20 40 20 7 3 30 12
Tornado 3000 48 24 42 24 33 13 38 14
Ultima 6000 100 82 100 95 60 24 60 64
Apocalypse 4200 80 80 80 90 30 12 30 30
Heal 200 4 15 4 15 3 2 2 2
Heal 2 500 8 28 8 28 4 2 3 3
Heal 3 2200 20 65 20 65 10 4 10 10
Life 1200 8 50 10 50 4 2 3 4
Life 2 4800 20 80 20 85 8 4 8 20
Regen 2600 18 70 18 60 8 4 12 8
Cure 500 6 36 12 36 3 2 3 10
DeSpell 1000 12 36 16 60 8 4 8 14
Barrier 400 6 40 10 18 3 2 3 14
Shield 400 6 18 10 40 3 2 3 14
Reflect 2000 14 46 20 72 10 4 8 16
Aura 3400 70 22 24 24 10 2 40 50
Double 200 15 6 18 6 10 4 40 2
Triple 2400 70 10 70 10 70 16 150 30
Haste 500 12 16 20 20 50 8 10 10
Slow 500 12 16 20 20 40 8 10 10
Stop 800 18 20 30 24 48 10 20 10
Blind 100 6 5 12 10 3 2 30 2
Confu 700 22 18 28 18 18 4 8 8
Sleepel 100 6 5 8 10 4 4 3 2
Petrify 1000 20 20 34 35 10 4 10 12
Death 1800 22 22 38 58 10 4 10 38
Drain 400 13 30 20 24 6 2 5 4
Curse 2800 42 36 60 45 4 2 4 40
Beserk 300 13 8 14 8 5 2 4 3
Flight 200 8 15 8 15 16 4 12 20
Zombie 800 15 24 15 12 2 1 2 2
Merton 1500 24 80 20 20 3 2 12 8
Sense 100 5 5 5 5 3 2 3 3