|
|

|
Abilities are the mainstay of Final Fantasy VIII, pretty much in the same way Materia was for
Final Fantasy VII; having the correct ability setup is not only essential to the growth of your characters and
Guardian Forces, but also to success in battle.
Abilities come in six different categories, with each category having a specific purpose:
|
Type of Ability
|
Description
|
Character
(C)
|
When equipped, your characters will have new, or enhanced, abilities such as extra HP.
|
Commmand
(!)
|
Gives your equipped character the ability to use extra commands in
battle battle, such as 'Draw'.
|
Junction
(J)
|
Enables you to junction magic with the equipped character's statistics to improve them.
|
Guardian Forces
(GF)
|
Improves your Guardian Force statistics, such as their HP.
|
Menu
(M)
|
Allows you to 'manufacture' tools and magic with certain
items.
|
Party
(P)
|
Gives your entire party special benefits, such as 'Encounter Nothing'
where you don't fight on the World Map.
|
|