Quetzalcoatl Guardian Force

Guardian Force - Quetzalcoatl
Quetzalcoatl Render
Attack 'Thunderstorm'
Lightning based elemental damages all enemies - Storm clouds suddenly appear with lightning running havoc, dangerously striking the ground. Suddenly, a huge bolt plunges to the earth to form a huge bird - Quetzalcoatl. He flaps his wings, leans back, and unleashes a huge amount of energy on the enemy. A massive dome of lightning forms, centralising the energy at the peek to charge down on the enemy.
How to Gain
Very simple; on Disc 1, pretty much near the very start of the game, log on to the Balamb Network using the computer at the back of Squall's classroom. On the menu, select 'Tutorial' and you will receive the Guardian Force's Shiva and Quetzalcoatl to help you on your way.
Quetzalcoatl Screenshots


| Command Abilities | Junction Abilities | Guardian Force Abilities |
| Menu Abilities | Character Abilities | Party Abilities |


- Abilities Quetzalcoatl
   Command Abilities AP Needed
-- Magic Allows your character to cast any stored magic spell you have. Unavailable if character is silenced. Complete
G.F. Gives your character the ability to summon any Guardian Force you have available. Unavailable if you are silenced. Complete
-- Draw Gives your character the ability to 'Draw' magic from an enemy. After you have drawn you selected magic, you are given the choice of either using it immediatly or storing it for later use (where you get more than one spell). The more powerful the enemy and/or the magic, the harder it is to draw. Complete
Item Allows your character to use items from your inventory during battle. Very useful when you have summons available, such as Phoenix. This ability is not affected by Silence. Complete
Card Allows you the ability to turn a selected enemy into a card. If the enemy is of a high HP, it will take more goes. Some enemies cannot be turned into a card.
40
|
   Junction Abilities AP Needed
-- HP Enables you to junction magic to improve your HP total. The amount of HP added depends on the magic used and the quantity available to that particular character. Please view the Magic Junction Chart.
50
Raise Body Strength Enables you to junction magic to improve a character's physical strength. Getting a higher number depends on the magic junctioned and the quantity available to that particular character.
50
-- Raise Magic Strength Enables you to junction magic to improve your character's magic power. Getting a higher number depends on the magic junctioned and the quantity available to that particular character. Complete
Attribute Attack Allows you to junction an attacking element to your character's attack; so if you junction the elemental Fire, you would inflict fire damage with your weapon.
160
Attribute Defense Allows you to junction an elemental to your character's defense. Say if you junction 100 'fire' magics to your Attribute Defense, all fire attacks by the enemy will be nullified.
100
Attribute Defense x2 Enables you to junction 2 different elements for your Attribute Defense. (See Above).
130
|
   Guardian Force Abilities AP Needed
-- Summon Magic +10% Increases the guardian force's attacking power by 10%.
40
Summon Magic +20% Increases the guardian force's attacking power by 20%.
70
-- Aid Increases the amount of damage the Guardian Force can do by means of you pressing 'select' when summoning is in process. Keep pressing the square button as much as possible to make a red cross dissapear; the higher the number you reach, the higher the damage inflicted on the enemy. The maximum is 250.
10
G.F. HP +10% Increases your Guardian Force's HP by 10%.
40
G.F. HP+ 20% Increases your Guardian Force's total by 20%.
70
|
   Menu Abilities AP Needed
-- Make Bolt Magic Allows a character to turn specific items into a lightning based elemental magic.
30
Make Medium Class Magic Allows a character to turn a Magic 1 (such as lightning 1) into a Magic 2 (such as lightning 2).
60
Change Card into Item Allows a character to turn cards into certain items.
80
|
   Character Abilities AP Needed
-- Magic Strength +20% Increases your character's magic strength/ability by 20%.
60
Magic Strength +40% Increases your character's magic strength/ability by 40%.
120