|
 Command Abilities
|
AP Needed
|
--
|
Magic
|
Allows your character to cast any stored magic spell you have. Unavailable if character is
silenced.
|
Complete
|
G.F.
|
Gives your character the ability to summon any Guardian Force you have available. Unavailable if
you are silenced.
|
Complete
|
--
|
Draw
|
Gives your character the ability to 'Draw' magic from an enemy. After you have drawn you selected magic,
you are given the choice of either using it immediatly or storing it for later use (where you
get more than one spell). The more powerful the enemy and/or the magic, the harder it is to draw.
|
Complete
|
Item
|
Allows your character to use items from your inventory during battle. Very useful when
you have summons available, such as Phoenix. This ability is not affected by Silence.
|
Complete
|
Card
|
Allows you the ability to turn a selected enemy into a card. If the enemy is of a
high HP, it will take more goes. Some enemies cannot be turned into a card.
|
40
|
|
|
 Junction Abilities
|
AP Needed
|
--
|
HP
|
Enables you to junction magic to improve your HP total. The amount of HP added
depends on the magic used and the quantity available to that particular character.
Please view the Magic Junction Chart.
|
50
|
Raise Body Strength
|
Enables you to junction magic to improve a character's physical strength.
Getting a higher number depends on the magic junctioned and the quantity available to that
particular character.
|
50
|
--
|
Raise Magic Strength
|
Enables you to junction magic to improve your character's magic power.
Getting a higher number depends on the magic junctioned and the quantity available to that
particular character.
|
Complete
|
Attribute Attack
|
Allows you to junction an attacking element to your character's attack; so if you
junction the elemental Fire, you would inflict fire damage with your weapon.
|
160
|
Attribute Defense
|
Allows you to junction an elemental to your character's defense. Say if you
junction 100 'fire' magics to your Attribute Defense, all fire attacks by the enemy will
be nullified.
|
100
|
Attribute Defense x2
|
Enables you to junction 2 different elements for your Attribute Defense.
(See Above).
|
130
|
|
|
 Guardian Force Abilities
|
AP Needed
|
--
|
Summon Magic +10%
|
Increases the guardian force's attacking power by 10%.
|
40
|
Summon Magic +20%
|
Increases the guardian force's attacking power by 20%.
|
70
|
--
|
Aid
|
Increases the amount of damage the Guardian Force can do by means of you pressing 'select'
when summoning is in process. Keep pressing the square button as much as
possible to make a red cross dissapear; the higher the number you reach, the higher the damage inflicted
on the enemy. The maximum is 250.
|
10
|
G.F. HP +10%
|
Increases your Guardian Force's HP by 10%.
|
40
|
G.F. HP+ 20%
|
Increases your Guardian Force's total by 20%.
|
70
|
|
|
 Menu Abilities
|
AP Needed
|
--
|
Make Bolt Magic
|
Allows a character to turn specific items into a lightning based elemental magic.
|
30
|
Make Medium Class Magic
|
Allows a character to turn a Magic 1 (such as lightning 1) into a Magic 2 (such as lightning 2).
|
60
|
Change Card into Item
|
Allows a character to turn cards into certain items.
|
80
|
|
|
 Character Abilities
|
AP Needed
|
--
|
Magic Strength +20%
|
Increases your character's magic strength/ability by 20%.
|
60
|
Magic Strength +40%
|
Increases your character's magic strength/ability by 40%.
|
120
|