|
 Command Abilities
|
AP Needed
|
--
|
Magic
|
Allows your character to cast any stored magic spell you have. Unavailable if character is
silenced.
|
Complete
|
G.F.
|
Gives your character the ability to summon any Guardian Force you have available. Unavailable if
you are silenced.
|
Complete
|
--
|
Draw
|
Gives your character the ability to 'Draw' magic from an enemy. After you have drawn you selected magic,
you are given the choice of either using it immediatly or storing it for later use (where you
get more than one spell). The more powerful the enemy and/or the magic, the harder it is to draw.
|
Complete
|
Item
|
Allows your character to use items from your inventory during battle. Very useful when
you have summons available, such as Phoenix. This ability is not affected by Silence.
|
Complete
|
Chiryou
|
Cures one character of all status ailments.
|
60
|
|
|
 Junction Abilities
|
AP Needed
|
--
|
Raise Magic Strength
|
Enables you to junction magic to improve your character's magic power.
Getting a higher number depends on the magic junctioned and the quantity available to that
particular character.
|
Complete
|
Status Attack
|
Allows you to junction a status ailment to your character's attack, so if you
junction the status ailment Poison, you would inflict Poison damage with your weapon.
|
160
|
Status Defense
|
Allows you to junction a status ailment to your character's defense. Say if you
junction 100 'poison' magics to your Status Defense, all poison attacks by the enemy will
be nullified.
|
Complete
|
Attribute Defense x2
|
Enables you to junction 2 different status ailments for your Status Defense.
(See Above).
|
130
|
|
|
 Guardian Force Abilities
|
AP Needed
|
--
|
Summon Magic +10%
|
Increases the guardian force's attacking power by 10%.
|
40
|
Summon Magic +20%
|
Increases the guardian force's attacking power by 20%.
|
70
|
Summon Magic +30%
|
Increases the guardian force's attacking power by 30%.
|
140
|
--
|
Aid
|
Increases the amount of damage the Guardian Force can do by means of you pressing 'select'
when summoning is in process. Keep pressing the square button as much as
possible to make a red cross dissapear; the higher the number you reach, the higher the damage inflicted
on the enemy. The maximum is 250.
|
10
|
G.F. HP +10%
|
Increases your Guardian Force's HP by 10%.
|
40
|
G.F. HP+ 20%
|
Increases your Guardian Force's total by 20%.
|
70
|
|
|
 Menu Abilities
|
AP Needed
|
--
|
Make Life Magic
|
Allows a character to turn specific items into a life based magic (potions, etc).
|
30
|
Make Status Medicine
|
Allows a character to turn specific items into a status curing magic.
|
30
|
Make Tools
|
Allows a character to turn items into tools.
|
30
|
|
|
 Character Abilities
|
AP Needed
|
--
|
Magic Strength +20%
|
Increases your character's magic strength by 20%.
|
60
|
Magic Strength +40%
|
Increases your character's magic strength by 40%.
|
120
|
Magic Strength Bonus
|
When your equiped character gains a level, he/she will gain 1 more magic point.
|
100
|
|
|
 Party Abilities
|
AP Needed
|
--
|
Discover Hidden Places
|
When in the field, it allows your party to discover hidden places such as Draw Points.
|
30
|