Siren Guardian Force

Guardian Force - Siren
Siren
Attack 'Silent Voice'
Siren plays her harp to silence and attack all enemies - Waves of water splash over the enemy and the screen pans out to a ocean where a beautiful lady with wings is playing a tune with her harp. The notes from the harp engulf the enemy, and the water clears.
How to Gain
You need to draw Siren from Elviole (the forth option) when you battle her after defeating Biggs and Wedge on the Radio Tower (the Dollet Mission). Click here for more information on that battle.
Siren Screenshots


- Abilities Siren
   Command Abilities AP Needed
-- Magic Allows your character to cast any stored magic spell you have. Unavailable if character is silenced. Complete
G.F. Gives your character the ability to summon any Guardian Force you have available. Unavailable if you are silenced. Complete
-- Draw Gives your character the ability to 'Draw' magic from an enemy. After you have drawn you selected magic, you are given the choice of either using it immediatly or storing it for later use (where you get more than one spell). The more powerful the enemy and/or the magic, the harder it is to draw. Complete
Item Allows your character to use items from your inventory during battle. Very useful when you have summons available, such as Phoenix. This ability is not affected by Silence. Complete
Chiryou Cures one character of all status ailments.
60
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   Junction Abilities AP Needed
-- Raise Magic Strength Enables you to junction magic to improve your character's magic power. Getting a higher number depends on the magic junctioned and the quantity available to that particular character. Complete
Status Attack Allows you to junction a status ailment to your character's attack, so if you junction the status ailment Poison, you would inflict Poison damage with your weapon.
160
Status Defense Allows you to junction a status ailment to your character's defense. Say if you junction 100 'poison' magics to your Status Defense, all poison attacks by the enemy will be nullified. Complete
Attribute Defense x2 Enables you to junction 2 different status ailments for your Status Defense. (See Above).
130
|
   Guardian Force Abilities AP Needed
-- Summon Magic +10% Increases the guardian force's attacking power by 10%.
40
Summon Magic +20% Increases the guardian force's attacking power by 20%.
70
Summon Magic +30% Increases the guardian force's attacking power by 30%.
140
-- Aid Increases the amount of damage the Guardian Force can do by means of you pressing 'select' when summoning is in process. Keep pressing the square button as much as possible to make a red cross dissapear; the higher the number you reach, the higher the damage inflicted on the enemy. The maximum is 250.
10
G.F. HP +10% Increases your Guardian Force's HP by 10%.
40
G.F. HP+ 20% Increases your Guardian Force's total by 20%.
70
|
   Menu Abilities AP Needed
-- Make Life Magic Allows a character to turn specific items into a life based magic (potions, etc).
30
Make Status Medicine Allows a character to turn specific items into a status curing magic.
30
Make Tools Allows a character to turn items into tools.
30
|
   Character Abilities AP Needed
-- Magic Strength +20% Increases your character's magic strength by 20%.
60
Magic Strength +40% Increases your character's magic strength by 40%.
120
Magic Strength Bonus When your equiped character gains a level, he/she will gain 1 more magic point.
100
|
   Party Abilities AP Needed
-- Discover Hidden Places When in the field, it allows your party to discover hidden places such as Draw Points.
30