1.3 Dollet Dukedom Parliament
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Items In This Area:
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4x Potions, 4x M-Stone Piece or 2x Venom Fang, 2x Elixir, 2x
Cottage, 3x G-Returner.
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Magic In This Area:
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Blind - 1F of Communications Tower
Cure - Balamb Town, Vessel's dock
Thunder - at the main square of Balamb Town
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Guardian Forces:
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Siren.
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Save Points In This Area:
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Communication Towers
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Monsters In This Area
Dollet Town (this period only)
G-Soldier: Fire*, Blizzard*, Thunder*, Cure*
Geezard: Thunder*, [Thundara*], Cure*, [Cura*]
Elite Soldier: Fire*, Blizzard*, Thunder*, Scan > {Dispel}
Anacandour: Fire*, Cure*, [Bio]
Biggs: Fire*, Blizzard*, Thunder*, Esuna
Wedge: Fire*, Blizzard*, Thunder*, Cure
Elvoret: Thunder*, Cure*, Double, Siren
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When you return back to Garden's front gate after completing the field test, Quistis will
leave your party and tell Squall to meet her in the lobby, but before to go and change into
SeeD uniform. So now head for the Dormitory.
At the Dormitory, position Squall next to the bed and press the action button to choose
the 2nd option. When you exit the Dorm, you will be at the Lobby where you meet a new partner..
** FMV **
Flamboyant and hyperactive, Zell Dincht makes a dramtic appearance by doing some somersaults and karate
kicks. He will then approach Squall and Quistis.
Squall now begins to show some of his anti-social and general great-to-be around attitude with
the newcomer. Squall and Zell seem to share a dislike of Seifer Almasy.
After discussing their mutual distastes, Quistis tells them that the
leader for the upcoming mission is no other than the man himself.
Seifer will come along with his two pals, Fuujin and Raijin, being
unfriendly and rude too the group. Just as Zell
wants to fight Seifer for calling him a 'chicken punk', the principal of
Garden shows up, Cid Kramer. Cid will brief them their
mission. After some more talking, the group
will leave the lobby and head for the parking lot to get into a
vehicle.
Inside of the vehicle, there is an extensive conversation between the three,
Zell will keep on talking non-stop in his hyperactive nature...
Now you will be able to control the vehicle:
Controls of Your Vehicle
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Square
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Moves your vehicle forwards
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X
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Moves your vehicle backwards
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Circle
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Get in/out of vehicle
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R2
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Changes the camera view
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Select
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World Map [Spot view, Side map, enlarged World Map]
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Take Note...
Cars are the basic form of transport in Final Fantasy VIII - they allow you to travel
the world in safety. Note that they have a limited amount of fuel (they go much slower
when you run out), so you need to refill in
a town (such as Balamb Town) at regular intervals.
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1.3.2 Relieving Dollet City
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Just simply drive your vehicle to the Balamb Town and will eventually
end up at a Dock. You have to enter the vessel (a submarine-like
ship) (note that you can open up the Junction menu...). Inside the
vessel, you will be given the mission details by a SeeD member called Xu.
After the briefing, Xu will leave. Squall will decide to talk to someone.
- Talk to Quistis
- Talk to Seifer
- Talk to Zell
- Do Nothing
After this, enjoy some humourous jokes in the conversation between
Zell and Seifer. After another short bit of chin wagging, head outside and you
will enjoy a short FMV sequence.
This section provides a walkthrough for the Demo Disc.
You will now take control of Squall, Zell and Seifer and all you have to do is follow Seifer.
Make sure you have junctioned your 3 Guardian Forces to each character, each with
Draw, G.F. and Item equipped. Split some of Quistis' magic between your characters, and
be prepared to do a bit of Stocking from the G-Soldiers in battle...
Exit from the landing area and you will fight 2
Galbadian soldiers (G-Soldiers), each of them armed with swords. These two are easy to
defeat, just use physical attacks and you will win 2 AP and 2 Potions. Don't forget to Draw Magic from as many foe as possible and stock it for later use. There is a possibility that you will encounter
random battles on your travels, so be on your guard.
Keep following Seifer and you
will encounter another 2 Galbadian soldiers, defeat them.
Carry on going and you will finally reach the town, meeting
another Galbadian soldier near a car and a shop called 'Noutlius'.
At the Town Square (with the fountain) another G-Soldier will attack you
(1x Potion and 1 AP). Now your leader
will tell you to scout for enemies; at the upper
right-hand corner, you will meet another G-Soldier (somewhere near
the car).
Next talk to Seifer... eventually he will comment
that this mission is rather boring. Talk to Zell who is pacing around in his
ever-hyperactive state. After a while, Seifer, in his boredom, starts to irritate
a dog who then starts to bark (to prevent the dog from being hurt, simply talk to it!). With
the dog's barking, 6 Galbadian soldiers storm over to Seifer -
who will chase after them, so follow him.
Keep on heading left across the bridge (note that random battles are more frequent). Once you
have caught up with Seifer, talk to the wounded Galbadian
soldiers. Talk to the person crawling up the stairs, and you will
fight a sub-BOSS - Anacandour...
Continue up the stairs and head for the Communications Tower and you will see 3 Galbadians Soldiers
talking about a huge monster that resides there... with your colleagues taking cover. As Seifer leaves, you will see an FMV sequence:
** FMV **
A cheerful-looking girl comes forward and falls down from the steep slope and winks.
The girl's name is Selphie Tilmitt and she is formerly a
member of Squad A (remember the girl Squall gave a tour of Balamb Garden?).
She will jump off the cliff and start jumping and smiling. Follow her and proceed near the cliff
and choose the first option and she will join your party.
Note that Selphie will have all spells that you have stocked.
Junction Quezacotl to her and try to build up the compatibility.
Enter the Tower and you will find Seifer chasing out the G-Soldiers. It is
recommended that you have someone with the Item command so you don't
have to rely on life magic too much.
The action will switch briefly to a conversation between two characters - Major Biggs and Private Wedge.
Now head inside the tower draw some magic from the Draw Point. Take the elevator (There is a Save Point located near to the elevator), choosing option 1...
** FMV **
The ground is shaken so violently that Squall can not stand upright... Biggs
activates the communications.
You will now fight Biggs... who is without Wedge...!
BOSS NO. 2: Biggs Level: 10 HP: 705
Wedge Level: 12 HP: 703
Elvoret Level: 8 HP: 2,872
Facts:
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Elvoret - Weak against Wind, Poison has no effect.
Wedge - Poison has no effect.
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Draw:
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Elvoret - Thunder*, Cure*, Double, Siren.
Biggs - Fire*, Thunder*, Blizzard*, Esuna.
Wedge - Fire*, Thunder*, Blizzard*, Cure*.
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Attacks:
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Elvoret - (claw swipe), Thunder*, Fire*, Mist Breath.
Biggs - (gunfire), (charge), Cure*, Thunder*, Protect.
Wedge - (sword slash), Fire*.
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Squall's Lv:
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11.
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Win:
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2x Elixir, 2x Cottage, 3x G-Returner, 1x Weapon Mon Mar.
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AP gained:
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18.
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Strategy - Biggs and Wedge
First of all you face Biggs: simply use physical attacks and
magic. Once you have dished out enough damage, he will call for
Wedge. Keep focusing your attacks on one of them and you will eventually meet
the main BOSS of this section (note that Biggs will probably cast
Cure on Wedge if both of them are low on HP, so try finish him off
first). Draw Cure to maintain your character's HP, and
Esuna from Wedge (stock it).
Strategy - Elvoret
Notice that when you Scan, its Defensive stats are very low.
Because of this, Limit Breaks are the key to success! Draw
the Guardian Force Siren and stock up
on Double. Have Selphie and Squall
as healers (draw Cure* from the BOSS).
Selphie Limit Breaks are very strong when it comes
to offense or defense. Use Squall's Renzokuken 2 times only (junction any
100x Fire, or another element, to his Str through Str-J) as the BOSS will
use its Mist Breath which does ~100 HP to all characters.
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Note: I have replayed the game over and over again and found out that
you need to just to defeat either Biggs or Wedge and Elviole will
automatically appear.
When you have finished the BOSS, you will have a short conversation.
Seifer will leave and now you will have 30 minutes to head back to the
sub-boat. So head to the elevator and press Circle and choose the first option.
As you head down, you will see a scene of Biggs summoning a large robotic
creature to attack. Back at the ground floor of the tower, save your game
and use Potions to restore health before you face the giant crab.
BOSS NO. 3: X-ATM092, Level: 8, HP: 5,580
Facts:
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Weak against Thunder. Poison has no effect on the BOSS.
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Draw:
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Fire*, Blizzard*, Cure*, Protect.
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Attacks:
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Arm Crash, (swipe), Ray-Bomb, Clash.
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Squall's Lv:
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11.
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Win:
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Nothing.
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AP gained:
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50 (if you defeat him in the first encounter)
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Strategy
Well, it is pretty easy (but not easy to knock it down with such low
levels and advance spells). I have classified them into two strategies:
The BOSS' main weakness is lightning, so cast Thunder and use the GF
Quezacotl... To finish it off
quickly, summon Quezacotl along with the "Boost" ability.
Once the BOSS is down, Zell will tell you to press L2 and R2 to escape.
Proceed the "Mad Run Chase" Junction Thunder to your
character's Elem-Atk-J [Ifrit have that ability] Contine with the "Mad
Run Chase"
The "Black Widow" Strategy
Beforehand preparations
Defeating this guy is not impossible but you really need to level up to
Level 18+. You must gotten make Mid Class Mag-RF from the Quezacotl,
SumMag +20%, Elemental Attack for 2 characters and Ability with BOSS.
Convert 5x Thunder to Thundara using the menu. Get 100x of Thundara to
junction to Squall's Elem-Atk-J and junction 100x of another mid-class
magic to his Str-J. Junction 100x Double to Selphie's Mag Stats and her
affection with Quezacotl at about 900+. Have Squall under critical
status (let Squall die in the battle against the Elvoret and use a
Phoenix Down). At the battle, keep on using Renzokuken and have the
rest using Cure to restore Squall's health at least about 240+.
Continue with the "Mad Run Chase"
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Simply make your way out back to the beach where your sub-boat is, bearing in mind
you have only 30 minutes to do so. There will be an FMV sequence of X-ATM092 crushing the car as
he advances through the empty streets of Dollet.
** FMV **
X-ATM092 charges down the streets of Dollet. It has knocked the
building causing heavy damage. Squall falls down on the ground, quickly gets up and heads
for the sub-boat. He starts running, finally making a jump for it. At this moment, Quistis pumps the
crab with lead from the mini-gun. The crew escape in the sub-boat back to the Republic of Balamb
**End of Demo**
Now you are safe and sound. Back at the harbour, Seifer returns back to
his normal self. His pals will come to the habour and congratulate him for
the victory. Quistis will congratulate all of you for doing a great
job.
Seifer, in typical Seifer fashion, drives off in the vehicle, leaving
you all on the harbour with no form of transport. Now you have to walk back to the Garden.
Exit the area and you will be at a cliff side path centred by an inn. The man outside will
suggest staying there to rest.
Pay 100 gil to stay in the inn (this will automatically recover all your
lost HP). If you want to save your game, just go up the stairs and use
the save point found at the corner of the room.
Leave the inn and continue to leave Balamb City. There is a Draw Point here, so draw some
magic. If you talk to the man sitting on the bench, you will find that
he is rather familiar with Zell. There is a total of three houses here:
1st House: [on the left]: Weapon Upgrading Shop.
2nd House: [on the right]: Zell's house. You cannot enter his bedroom!
3rd House: [on the right, next to Zell's house]: There is a lady and
a man talking about something.
After you are done touring the small, yet pleasant town, head up the street and you will reach
the Gas Station. There you can rent a vehicle for 3,500 gil. Pick
first or second to rent a vehicle OR pick the third to quit. The first
option will result renting a blue-green vehicle while the second option
will result renting a brown-black vehicle. You aren't going far, so it's not
really worth the money. When you reach the worldmap, head back to the Garden, walking
along the road if you want to avoid enemies.
At the front gate, your teamates will leave you after a hard days work and in
eager anticipation for the test results.
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