|
Final Fantasy 8 Magic
[ Magic Page 1 | Draw and Save Points ]
METEOR
|
Meteor
|
Very damaging magic, summons several meteors which affect all
foes. Non-elemental damage to all foes. A black spot appears
at the screen followed by a clashing series of meteor strike
on all foes.
|
|
Draw
Ruby Dragon (high level), Catoblepas (boss, disk 4), Omega Weapon (boss, disk 4).
|
Facts
A great spell and a damaging one. It can does tons of damaging to all
enemies [200+ with each strike and there are about 10+ of them]. Save
for BOSSES fight for its high damaging attacks. Watch out for repeat
vibration on your Analog controller!
|
|
ULTIMA
|
Ultima
|
Obviously the most damaging magic in Final Fantasy Series.
Does 9000+ to all foes [provide you have strong magic
strength stats.] The screen darkens and beams of light
gathers together and followed by a green explosion of
energy. Non-elemental attack against all foes.
|
|
Draw
Ultima Weapon (boss, disk 3-4), Omega Weapon (boss, disk 4).
|
Facts
A great spell for junction as it raises the highest stats among all
spells. This spell works best and so stock up some for BOSS fights.
|
|
APOCALYPSE
|
Apocalypse
|
This spell is a secret spell. Chunks of starring energy
gathers together and followed by a blast at all foes
and an explosion! [looks similar for Ultima]. It has the
longest japanese lettering.
|
|
Draw
Final Ultimecia (lower half) (boss, disk 4).
|
Facts
A better spell, much better than Ultima. Affects all monsters within
that battlefield. This spell is very damaging. I have obtained this
through Gameshark. Provides all elemental defense!
|
|
HOLY
|
Holy
|
Another damaging spell. Great against undead. White bubbles
gather together and thus forming a beam of white light at
one foe!
|
|
Draw
Elnoyle, Diablos (high level) (boss, disk 1-4), “Sorceress” C (boss, disk 4), Krysta (boss, disk 4), Omega Weapon (boss, disk 4).
|
Facts
Quite an useful spell as it does a fairly amount of damage. It is rather weak against BOSS such as the Omega Weapon. Holy does its most against undead. Holy is good in status defence junctions.
|
|
FLARE
|
Flare
|
Another destructive spell. Non-elemental damage to one foe.
Beams of yellow-golden light appears followed by an explosion.
Quite a damging spell.
|
|
Draw
Behemoth, Ruby Dragon (high level), Tri-Face (high level), Diablos (high level) (boss, disk 1-4), Bahamut (boss, disk 3-4), Mobile Type 8 (boss, disk 3), Adel (boss, disk 3), “Sorceress” (boss, disk 4), Tiamat (boss, disk 4), Omega Weapon (boss, disk 4).
|
Facts
This spell is very damaging and packs a punch. Stock up some for BOSS fights. Great against BOSSES. Flare is NOT fire-elemental even if you can refine it with F-Mag RF.
|
|
QUAKE
|
Quake
|
Earth-based elemental damage against all foes. The ground
started to crack and followed by a repeating shaking of
land.
|
|
Draw
Abyss Worm, Armadodo, Lefty, Iron Giant, Malboro, T-Rexaur, Cerberus (boss, disk 2), Gargantua (boss, disk 4).
|
Facts
Earth is pretty effective against all land-based monsters or foes. It does no damage or simply misses against flying monsters. Cast Float to become immune against Quake.
|
|
AURA
|
Aura
|
A new spell that has been newly introduced into the FF
series. This spell raises the chance of using your
characters' special techniques. Press Triangle repeatedly
and you will a cursor pointing towards right next to the
attack. Press Right and you will be able to use your
special moves.
|
|
Draw
Seifer (boss, disk 3).
|
Facts
Aura is rather difficult to find. If you have accquired. Use it wisely as they will does tremedous damage to opponents. Make use of Leviathan's menu abilities to create a handful of these! You can get this by drawing from Seifer or the borders of the Island closest to Hell or Heaven.
|
|
HASTE, SLOW, STOP
|
Haste
|
Speeds up the time bar of the effected character for a
temporarily period of time. A yellow icon with a handle
appears and the ATB changes to pink.
|
|
Slow
|
Slows up the time bar of the effected person for a
temporarily period of time. A purple icon with a handle
appears and the ATB changes to purple.
|
Stop
|
Stops the time of the effected person for a short period of
time. A Roman-lettering clock appears and causes the
character to freeze.
|
Draw (Haste)
Cactuar, GIM52A, Iron Giant, Vysage, Biggs (boss, disk 2), Seifer (boss, disk 2), “Sorceress” B (boss, disk 4), Tri-Point (boss, disk 4), Ultimecia’s first form (final boss).
Draw (Slow)
Caterchipillar, Tri-Face, Biggs (boss, disk 2), NORG Right Pod (boss, disk 2).
Draw (Stop)
Caterchipillar, Forbidden, Tri-Face, BG251f" (boss, disk 2), Odin (boss, dosl 2-4).
|
Facts
Haste is one of the best spells in FF series. They could help in speeding up your time bar, which allows you to inflicit more damage in a short period of time. Slow on the other is a status disorder-based magic. It will slows down the time bar of the effected person. Stop could be extremely dangerous as the effective person would be frozen, could not attack nor defend.
|
|
BLIND
|
Blind
|
This magic causes blindness on your opponent. This will decrease hit rate of your foe. This magic causes status disorder Blind. A black cloud covers the character's head, reduces the rate of Accuracy.
|
|
Draw
Blobra, Blood Soul, Forbidden, Imp, Ochu, Tri-face.
|
Facts
This magic can counterattack with Esuna magic, Eyedrop or the Remedy. This status also remains even after battles. Very damaging if the effected character has the strong strength stats. If Squall is affected with Blind status he still hits because of his hit rate, but he can't use the trigger.
|
|
SILENCE
|
Silence
|
This magic will generate a magic that forces an opponent to be unable to use magic. White strands appears and surrounds the character. Now you will see a speech bubbles with "..." appearing. Silence disables Magic, Draw and GF commands.
|
|
Draw
Blood Soul, Funguar, Grat, Imp, Ochu, Tri-Face.
|
Facts
This status disorder can be removed by using Esuna magic, Echo Screen or the Remedy. This status will remains during battles. Esuna magic applies to the unaffected character. Remember, you also can't summon GFs under Silence.
|
|
SLEEP
|
Sleep
|
This magic will causes your opponent to see stars and
eventually fall into deep sleep. ZZZZ.. This will also
causes the character's time bar to stop.
|
|
Draw
Belhelmel (low level), Blood Soul, Fastitocalon-F, Funguar, Gayla, Grat.
|
Facts
This status disorder can only be removed by using the Esuna magic and the Remedy. The status can immediately removed when the character is being attacked. The status disorder only last during the battle. A damaging status ailment as it makes the character most vulunrable. It is also a useful spell, as while your opponent is sleeping, summon your G.Fs! They won't wake up. You can also use Magic and Irvine's limit break against a sleeping target.
|
|
CONFUSE
|
Confuse
|
One of the most deadly disorder magic in FF series. This magic will causes your character to hit one another. The magic will generate a huge bird [more like a chocobo to me] and the affected person will twirl in circles, attacking, using magic and items and other commands (but not the GF command.) Sometimes ended up attacking oneself, even your teammates.
|
|
Draw
Belhelmel (high level), Blobra (high level), Fastitocalon (high level), Funguar (high level), Gesper (high level), Grat, Imp, Ochu, Oilboyle (boss, disk 2).
|
Facts
This status disorder can only be removed by using the Esuna magic and the Remedy. The target also recovers after being physically hit. This status disorder only last during the battles. The status ailment is far one of the most hazardous in FF series. The spell results your character in total chaos, like using Blizzara on oneself, not necessary the attack command.
NOTE: Something funny happens if you cast Confuse to Biggs and Wedge in District Prison.
|
|
BIO
|
Bio
|
A green gas generated around the opponent's head, thus
removing small chunks in a turn. Green bubbles appear and thus
forming a green cloud.
|
|
Draw
Anacondaur (high level), Blue Dragon, Chimera, Lefty, Malboro, Tri- Face, Vysage, Gargantua (boss, disk 4), Tri-Point (boss, disk 4).
|
Facts
The poison status disorder Bio can also afflict can be removed by using the Esuna magic, Antidote and the Remedy. This magic is useless against mechnical beasts but very effective against human beings. The opponent will received damage from the intial attack followed by repeated attacks when the affected character reaches his/her turns. This status also lasts even after the battles.
|
|
BERSERK
|
Berserk
|
When cast on an ally, it will results the ally doing ONLY physical attacks. The effected opponent/ally will be burning red. The time bar also speeds up.
|
|
Draw
Belhelmel (mid level), Blobra (mid level), Grat (high level), Snow Lion, Wendigo, Gerogero (boss, disk 1), Minotaur (boss, disk 1-4).
|
Facts
This status disorder can be removed by use the Esuna Magic or the Remedy. This spells DOES NOT DO HARM! Instead, you will just lost control of the effect character and the character just keep on attacking [using attack command and unable to use magic] Mad Rush command also gives the status.
|
|
ZOMBIE
|
Zombie
|
The affected person will be greenish in colour. The character will instantly become an undead.
|
|
Draw
Blood Soul, Forbidden, Gerogero (boss, disk 1).
|
Facts
The spell actually changes your character into a zombie. Just as I have use Recovery on Zell [which the spell has cast on him], Zell's HP instantly decrease to zero! You can counter this with Esuna or Holy Water.
|
|
DEATH
|
Death
|
This move usually misses but if it hits the opponent will be down to instant death. This summons a Devil from the ground.
|
|
Draw
Blue Dragon, Buel (high level), Creeps (high level), Elnoyle (high level) Forbidden (high level), Tonberry, Torama, Odin (boss, disk 2-4), Tonberry King (boss, disk 2-4).
|
Facts
One of the most deadly magic in FF8 which will result to instant death of enemy. Junction 100 of these into status attack for better results.
|
|
DRAIN
|
Drain
|
This spell produces purple bubbles and a part of the monster's HP drains off and is absorbed by the caster.
|
|
Draw
Red Bat, Blue Dragon.
|
Facts
Quite good if your characters are low on HP. This spell works well against high HP monsters such as the monsters found the Island closest to Hell and Heaven. Don't use it against undead/Zombied enemies, because then you receive damage. Drains in status attack make the character to receive HP everytime they hit.
|
|
MELTDOWN
|
Meltdown
|
This causes Vitality 0 status, which is very good against all enemies, especially bosses. Purple flow surrounds the target and it "melts".
|
|
Draw
Gayla (high level), Bomb (high level), Jumbo Cactuar (boss, disk 3- 4), Trauma (boss, disk 4).
|
Facts
This spell not only inflicits small damage, it also weakens the defensive stats of a defensive-monsters. Works well as your character could inflicit more damage. Useful against all bosses, especially Red Giant that has very high vitality and spirit.
|
|
BREAK
|
Break
|
Grey mountain rocks appears from the ground and thus
enclosing the monster. The monster will then freezes and
resulting gaining no EXP, AP and item.
|
|
Draw
Blue Dragon, Cockatrice (high level), Imp, Iguon (boss, disk 1).
|
Facts
The weak points are that it has a crappy hit rate and it is rather hard to find. The character will instantly freeze and a block of white coating surrounds the character. The good point is that there is no chance of recovery unless you have Esuna/Soft/Treatment. If all your characters are petrified, it's game over!
|
|
PAIN
|
Pain
|
Red wind appears and circulates around the opponent and thus causing status ailments such as Poison, Blind, and Silence.
|
|
Draw
Elnoyle, Ochu, Tri-Face.
|
Facts
Pain afflicts its target with Blind, Poison and Silence. It's good in status junctions as well as in the Magic status. The good points are that you can inflict many status ailments at the same time.
|
|
[ Magic Page 1 | Draw and Save Points ]
|