1.4 Falling in Love

Return back to the lobby and you will meet Quistis, Cid and Sue. The three are all talking about what a successful mission it was with no casulties.

Once all the talking is over, head right and you will see Seifer at the entrance path leading to the library. screenshot Seifer gets a roasting from Pricipal Cid for being to eager to fight and disobeying orders, only to be interrupted by the Garden Faculty to be made aware of the SeeD test results that are about to be announced.

Now head for the elevator and board it to go up the 2nd floor where the results will be read out. Now talk to everyone. Zell is walking back and forth as he is rather nervous about the results. A teacher will come up and talk to you all. Announcing those whom has passed the SeeD test.... Zell and Squall. The other students have all failed. The screen will then proceed to the awards ceremony with Cid.

Four other graduates will be lined up before Cid to receive their awards (badges of some sort), and in doing so he will tell them what SeeD is all about. You will be shown your SeeD ranking, from which Squall's pay is determined, and from now on you can do the tests at any time in the game (go in the 'Tutorial' menu and 'TEST'. Click here for all the answers).

Once you have taken control over Squall, exit the area and head back to the second floor where you will meet Seifer's pals, Fuujin and Raijin. To everyone's surprisement, they will clap for those whom have passed the test (or are they taking the mickey?). Now head back to the Dormitary to get changed for the ball.

Go to the bed and press the Circle button and, choosing the 2nd option, Squall will change into his graduation suit. Talk to Selphie, who complements you on how good you look, and leave. You may wished to use the Save Point.

screenshot You will now find yourself and the dance hall. There Zell will approach Squall and offer a victory handshake as they are now SeeD colleagues. The ever cold Squall refuses this gesture. Selphie will ask you whether you want to be on some sort of committee after Zell abruptly leaves.

When the pair finally leave Squall be, he gets a glimpse of a girl dressed in a pale yellow dress.... hmm I wonder who that could be? This is followed by a awesome FMV sequence:

** FMV **
Squall looks at the glass roof. A shooting star passes through the night sky. Rinoa approaches Squall...

screenshot Squall is invited to dance with her, at his reluctance. A beautiful FMV follows of the dance. This really shows that when it comes to FMV, Square truly are the masters.

The dance will stop after the area has become darker and the fireworks appear in the sky.. Rinoa notices the person she was looking for (Cid) and bids farewell leaving Squall.

The scene then switches to the balcony where Squall will have a short conversation with Quistis. Quistis will congratulate Squall on his superb test results and tell you to change back to your clothes and meet her at the hall of the Training Center. Now head up and enter the door on the left...

At the training center.....
screenshot It looks like Square have been watching a few films, this area looks like its been ripped right from Jurassic Park! Most of the time, you will encounter plant-type monsters and occasionally, you will fight the T-rex. If you encounter one, I suggest that you run away at such an eary point in the game (Press and hold R2 + L2). The T-Rex has about 10,000+ HP (Click here for some tips on beating the T-Rex).

From that area, you will find red pipes and material used for building. Head north. In this area, there is a Save Point and a path screenshot that leads to the roof of the training center. There is a short conversation with Garden at night clearly visable in the background. Quistis will tell Squall that she has been sacked as a teacher at Garden for not being strict enough, yet Squall offers no soldier to cry on.

When the pair have finished talking, head right and absorb the magic from the Draw Point located near the river. Head right and cross the bridge. Now head south and you will see a girl cornered by a huge Dragon Fly! (remember the girl that peeped into infirmary at the beginning?). Squall draws his sword and starts to attack the BOSS.

. .
BOSS NO. 4: GRANALD
Name: Granald Level 8 HP: 1456
Raid [3] Level 8 HP: 223
Attacks: Granald: Kick the Raid, Fire Throw, Fire, Attack
Raid: Claw Swipe
Facts: Granald: Weak against Wind
Draw: Granald: Sleepel, Darkness, Shield
Raid: Fire, Bolt, Barrier
AP gained: 14

Strategy
This BOSS isn't that tough as there is Raid whom will not attack you when the main BOSS is around. He's pretty weak when faced with physical attacks. Just use the magic that you have already drawn from the other monsters. Note that the BOSS can make use of the Raid and use as its weapon. Make full use of your Guardian Forces and Magic. Cast Heal or use Potions to restore lost HP. You will get 14 AP when you defeat all three. The battle will only end when all of them are killed. . .

After the battle, the girl is accompanyed by two Guards who tell the girl off for being here. Now exit from the training center and Quistis will tell Squall to meet the Principal and others at the Central Gate the next morning.

Head back to the Dormitory to get some sleep ready for the next day, and you will find Zell along the way who will tell you that you have your own private room now that you are a SeeD member. Head near the bed and Squall will have some well earned sleep.

NOTE: You can get a copy of Weapon Upgrading Guide from the desk located in his room.

1.5 The Next Mission

screenshot Next morning Selphie tells you that their first mission as members of SeeD is at a place called Timber and you should go in plain clothes. Make your way to the front gate of the Garden, don't forget to save your game if you feel the need.

At the front, push open the red panel and you will see Cid with a Garden Faculty and Selphie. Talk to Cid and you will see Zell come from the distance on his hoverboard (like in Back to the Future II ^^), but it is confiscated by the Garden Faculty. Notice that everyone has changed into their own personal clothes, a standard practice for SeeD members.

Cid will brief you all on the mission that lies ahead; to assist the resistance in Timber. When you gain control of Squall, trying to exit the area will make Cid give you a Magic Lantern that summons a Guardian Force, Diablo. Simply go to the item menu and click on the newly gained lantern to defeat him.

. .
SPECIAL BOSS: G.F. DIABLO
Name:
Diablo Level 9 HP: 8,000
Attacks: Charge, Demi, Demi-All
Facts: Weak against Wind, Sometimes very weak against Demi.
Draw: Heal, Demi
AP gained: 20

Strategy
This BOSS is pretty tough if you have generally low levels. You can save it until you have reached a double-digit level, but if you're good, you may as well fight him now. He has a high tendency to use Demi magic before he starts to attack. His attacks are strong which does about 100+ damage.

Firstly you must have obtained the double magic spell (the one that lets you to do magic in a turn) and Blind. As you begin the fight, cast double magic to your characters and Blind magic to Diablo. It may requires some luck, which will result the BOSS from miss attacking you. Remember to have lots of cure magics available as he will use Demi on you and has quite strong attacks; his 'Demi All' will never KILL your party even if your HP is at 10. Use your Guardian Force's as much as possible, and keep trying at drawing Demi and using it on him - sometimes it can deall a lot a damage. . .

screenshot Now exit from Garden and you are back on the World Map. Head towards Balamb City (where you went to Dollet from) As you arrive at the city entrance, head south from the Gas Station. Now walk down and make a left turn, there you will meet Zell's friend sitting on the bench. Continue walking left from him and you will reach the train station. There is a shop situated at the right side of the station, which sells items. After this, talk to the man at the station and pay him 3,000 gil for a train ticket.

Inside the Train
There is a Save Point inside the train. Next Zell will talk to Squall and Selphie about how good the travelling in trains is, and points out the fact that it's a transcontinental railway. They will leave the room, so follow them. Talk to Zell and he will enter the room on the left, impressed that SeeD have their own cabin!. Selphie will remain in the corridor and starts to sing a song because see likes trains so much (man, they don't get out much ^^):

I like riding trains...
Train, train... Run so fast...
Take us far... far away...
Lead us to the future...

After that piece from Selphie, head inside the cabin that Zell went in and talk to him. You'll find him bouncing on the coach. Move towards Zell and he will ask you whether you know much about Timber. Pick any option. Selphie will enter the room, looking unwell. Suddenly, Selphie passes out, followed by Zell. Squall, the last one standing, tries to approach them but suddenly falls unconsicious, lying on the ground. The screen fades....

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