The Final Fantasy 8 Walkthrough



1.8 A Mission in Timber... The Broadcast

screenshot Once you have reached the station, get off from the train and you will see a cut scene between a Galbadian officer and his sub-ordinates, showing you that they are aware of your presence, so be prepared for battles.

Head up and you can buy some items from the Pet Shop. Pet Shops provide items for your Guardian Forces such as G.F. Potions, G.F. Phoenix Downs etc.

Now head down and exit from the screen. There is a Weapon Shop on the extreme top-left hand corner and the Timber Hotel. Inside the Timber Hotel there is a room that's out of bounds. There is a player (the little girl near the signboard) found here. Exit, and head south to exit from this area.

In this area, you'll find some Galbadian soldiers threatening the Timber guards at the gate. Walk towards the incident and Rinoa will intervene, so you will have to fight them. After the battle they thank you and wish you good luck.

Now return back to the train station, but this time take the path facing right (between the 2 platforms). Now there is a large building that says "Timber Maniacs", enter this building. The room located on the left has a hidden Magic Stone. Head to the room located in the north. Inside the room, there are 3 people. There is an item which you can collected from the deck of documents located to the right. If you talk to the man found to the north, you have a short sequence.

Exit, and the building next to the Maniacs is the house which you will visit later. Head right. Now you will be on a street. Notice there is a girl, walking up to the shelter. Actually that's a staircase that leads to the Pub. There is a card player (girl on the bench). You will meet 2 Galbadian Soldiers and you have to fight them.

There is another Item Shop located on the left of the Pub and a Magic Stone located to the right. Head up and enter the pub after you are done with your shopping. At the Pub, there's a drunken man sitting at the door that's leads to the alley way of the Pub. Talk to the man dressed in a purple suit and choose the following:

1st Question: Treat him a drink to lighten his mood
2nd Question: Tell him about the card
3rd Question: Do nothing

Talk to him and the drunkard will make way for you. Now head into the alley and you will find a Save Point, so save your game. There is another card player, who is sitting on the bench. Now head left. There you will find a huge gate that leads to the TV Station. Head up, force the gate to open and up the winding stairs. Now head up and turn right and you will see a huge screen. There you will have a conversation and pick any option. Squall will quarrel with Rinoa and she will run away.

Selphie/Zell will come and rejoin your party. Now watch the screen and you will have a sequence of the announcer testing the mike, followed by the President. Suddenly, Seifer will jump on and he will try to kill the President. Quistis is also there.

Head left and walk up the path and you find Seifer holding the President hostage. He will then pull the him to a corner. Quistis will come in, trying to stop Seifer from killing the President. A mysterious lady appears, taunting Seifer.... one guess who it is... the Witch Edea. She casts a spell on Seifer, and he leaves with her in a trancelike state, dropping the President.

Squall and his company enter the scene and Rinoa is back as well. Now you have to follow both Quistis and Rinoa.

Make your way to the house next to Timber Maniacs building and you will find Quistis and Rinoa. A short sequence will take place as the group talk about Seifer and the goings on. First of all, talk to Quistis and try to exit; you will be able to reorganise your party. On your way out, the owner will give you a Phoenix Down, Potion, Soft, Antidote and a Remedy.

Outside the house, you will see a Galbadian Soldier. You can ignore the soldier by keep going right. There you will see a man wearing a cap, a member of the resistance, distributing a ticket to each character. Now enter the shelter like building and you will be on the other side of the Train Station. There is a house, which will provide some clues. Now cross over the bridge and head south you will meet Quistis or Rinoa there. Pick the first option to enter the train. The train will now start to move.

Inside the train, talk to everyone leaving Zell until last, picking the first option when you talk to him.

The train now will be back at the World Map. There is a small platform there and you will given two options. Pick the first option to unboard the train.

screenshot Next, head up the road located to the north of the platform. You will read a small forest which is flanked by mountains; this is the only way through the mountains to get to the other side and Galbadia Garden. Enter the forest, and you will have a short sequence. Next Squall, Quistis and Selphie will suddenly fall to the ground... time for a Laguna sequence...

1.9 Meanwhile... Laguna & Co. Continue their Journey

screenshot As you fall unconsicious, the screen switches back to Laguna and his company. Now you need to head for the mine located to the west of this area. As you head up, you need to fight some of the miners which are pretty easy. Absorb the magic from the Magic Stone and take the straight path and then head right until the path splits into three. Take the one leading right and absorb more magic from the Magic Stone. Now head back to the entrance, where you previously fought the miners.

Take the other path and press down when you reach the ladder. Next you will have a sequence where Laguna seems to have injured his back, but continue to walk forward none-the-less. Make a left turn and exit and you will screenshot come out from a huge pipe. Notice that there is a path leading north, so head up it and you will find a huge boulder and a torpedo-shaped structure. Press Circle on the structure and choose option one, making the boulder start to roll down and thus block the previous exit. Now walk up the path and up the stairs to continue to move forward and make a left turn when you reached a junction. Head left until you reach a cave, where there is a Save Point.

Make sure that your party is fully healed and make your way up to find cliff facing the sea. Now you will be interupted by a couple of miners and you have to fight them. You will fight in this sequence: 1 miner, 2 miners, 2 miners, 2 miners. Note that after you have defeated the last miner, Kiros and Ward will receive unavoidable damage, reducing their HP to only one point.

(There is a boulder on the left; press Circle to examine it and it will reveal a Magic Stone!)

After the battle, Laguna, Kiros and Ward will have eventually reached their destination - the cliff face which looks out onto the sea. Laguna sees a ship and decides that this can take them all back to Galbadia. He aids his battle-worn comrades down the cliff (or rather, throws them off!), and then makes his own way down.

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