1.14 Rinoa Confronts Edea
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You will now gain control of Rinoa. There is a Save Point on the left, so save your game.
Now you will have to do some climbing; head to the first crate and press
Circle. Climb up until you reach the ledge and head left.
In this area, use the ladder located on the left side
of the building to head up onto the roof, enabling Rinoa to reach the
building. There is a chair in front of you with someone sitting in it, so proceed to take a
closer look... Ka-Boom! Rinoa's injured by Edea's magic and she is then raised into
mid-air... followed by this FMV.
** FMV **
Edea's hair magically shortens to reveal her beak-shaped mask. Rinoa rises to her
feet, while Edea passes through the door infront of her to deliver a speech to her people.
Rinoa is moving forward too, looking strangely under the control of Edea....
Edea talks for a while ('Stinking... Vile, stupid people'...).
She turns to the president, who is dumb-founded by what she is saying, and
summons a ball of energy to strike and knock him dead.
Meanwhile, Squall and Irvine spot Rinoa on the balcony in a trance-like state.
Edea proceeds to the hall and raises her hand, bringing life to two stone statues of
gargoyles to attack Rinoa!
** FMV **
A statue of Lizard-Lion structure suddenly comes alive, forcing their
way out of its former place of rest, and suddenly turning their attention to Rinoa, who has
just awoken from her trance.
Irvine insists that they help Rinoa, but Squall, in his typically cold-hearted military fashion
simply responds: 'The parade hasn't started yet. The gate has yet to open...'.
The screen switches back to Quistis and her company who are still trapped!
You have to find a way to get so that they can complete their task.
Look closely on the painting on the right - it's a statue of girl
holding a glass. On the extreme top-left hand corner is also a statue
of a girl. Your task is to simply make it look the same; get a glass from the cabinet next
to the statue and press Circle to place it on the statue, revealing a secret door!
Enter the passage and head down into the darkness.
There is a Save Point, so save your game. To climb items such as ladders, press Circle and
up and down to move.
Now go down the ladder and onto the wooden platform next to
the gear and press Circle, Quistis and her company will be able to
reach the other side of the basement. Head up and you will have
another FMV sequence...
** FMV **
Squall and Irvine will view the opening of the gate.. there you will
see dancers performing and crowds watching and cheering. Next, a
huge vehicle with Edea on a chair and Seifer next to her.
Now you will be able to move during intervals. Just follow Irvine
and sneek into the building. Equip Irvine with G.F's as everything
will be reset. Now climb up the crates, following Rinoa's earlier path. Use
the Save Point if needed.
After you have climbed onto the roof, try
to move Squall towards the edge of the main building. Head for the
door. You will find the President lying dead on the ground. In the next
area, you will find a hatch located on the right of the red carpet.
Ignore and keep going. There you will see the unarmed Rinoa being
attacked by those two gargoyles... save Rinoa!
After defeating the monsters, Squall will try to help Rinoa. Notice that
there is something wrong with Rinoa; she is very afraid and hates fighting on her own.
Exit from this area and head for the hatch that you ignored earlier. Examine it and
you will reach the destination which the
Colonel told you to head to. Now examine the rifle that's on the left
of entrance and you will have a short event. Meanwhile, Quistis and company are in trouble...
This section is tough. I have lost my way quite a few times. Writing
a precise guide will make you more confused. So I will try to give out
some hints:
1. Monsters in this section are rather tough and mean. When you
encounter a huge spider-like creature, run away from it as it will
take ages to defeat it.
2. Note that you can walk across gears, by examining them, pressing
the Circle button.
3. There are only three Magic Stones found here.
4. You can open some of the doors in this section.
5. If you cannot proceed further, then you are on the wrong track.
6. The gears are turning in a certain direction either clockwise
nor anticlockwise. If you want to cross the gear from left to
right, find a gear moving clockwise.
7. There is a Weapon Upgrading Guide found here.
At the beginning of the path, you find that you can only walk along
the path on the left. Actually the destination is on the RIGHT side.
If you are trapped, there is no harm in examining any of those gears
which might lead you to the other area. At the end of the sewers, you
will find a Save Point. Climb up that ladder and you will reach an
area with a door. Press Circle at the ladder, pick the first option
and you will reach the area where you will find a small window. Zell
will look through:
** FMV **
Zell will view a bird's eye view from this section. The numbers
have hit 20:00:00. Edea will be looking at it and the vehicle is passing
through the parade...
Now push the switch [looks like a telephone] and you will have
another FMV.
** FMV **
The fancy round-about which the Colonel has shown you rises up. Squall
is there with Rinoa and Irvine. Suddenly the gate is closed by Quistis, locking
up both Seifer and Edea...
Squall will be talking to Irvine who appears not to be the tough guy he makes out to be; it
takes a lot of encouragement before Irvine takes aim.... and Bang!
Irvine's shot is very accurate, but it's deflected by Edea's
powerful magic. Squall will say it's not his fault and you will be shown the
menu. Equip all G.F.'s wisely on Squall, Rinoa and Irvine.
** FMV **
Squall releases his gunblade and jumps off from the top of the building.
Attacking the Galbadian soldiers with some fancy swordplay, he heads
for a car. Squall drives the vehicle at full speed, rushing to the Arc of Triumph where Edea and Seifer
are trapped...
Squall finally meets his old friend again, Seifer Almasy, with the witch!
A short talk ensues between Edea, Seifer and Squall. Squall battles with
Seifer one on one... IT'S REVENGE TIME!
After the battle, Seifer is badly wounded and kneels down. Next you will
have to fight Edea, the final BOSS of Disc 1! During the battle, both
Rinoa and Irvine will come forward to aid you..
BOSS NO. 8B: EDEA
Name: Edea Level 12 HP: 4,600
Attacks: Fire 3, Ice 3, Bolt 3, Despell
Facts: N/A
Draw: Heal 2, Despell, Life, Double
AP gained: 20
Strategy
Edea is very tough. She has very damaging magic such as Fire 3
and Ice 3 doing 300+ worth of damage. Draw some magic from her
and use it for your own use. Use physical attack, special moves, G.F. Monsters
to dish out damage. Equip one of the party members with the ITEM as
their fourth command. There is an easy way of defeating her: Make sure
that your party is being healed to full health and then cast Carbunkle
on your entire party. Now all the magic spell will be reflect onto her, or she will
waste her turns in casting Despell to break off the Reflect
status for each party member.
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** FMV **
Edea is badly wounded. Before she leaves, she summons three
Ice crystals and they make their way at great speed towards your party. Rinoa turns around only to see
Squall being hit through the collarbone by one of them. Squall loses his grip from the platform and
falls. Rinoa reaches for him.... Squall closes
his eyes.