1.12 Tomb of the Unknown King
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Not sure where The Tomb of the Unknown King is located from Derring City?
view the Worldmap!
When you arrive at the tomb, you will see two girls (dressed in Garden uniform)
running away from inside. There's a
Save Point on the right and a Magic Stone on the left.
Head up and cross the bridge. If you know Japanese, you will know that
the attendant has given you a map of the tomb (a quite simplistic layout),
you can view it while in the tomb by pressing SELECT. If you want to exit the
tomb at any point, press SELECT and X and choose the first option.
Map of the Tomb Key
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Blue Line
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Footpath
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Yellow Line
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Bridge
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G.F.
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Guardian Force Brothers Hideout
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Right
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The section where you meet 'Sacred' of the Brothers
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North
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The section where you find a Chain locking the wall
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Left
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The section where you find a lever activating gears
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Press SELECT: To activate the map, X: To exit from the tomb.
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Enter the tomb with precaution, the monsters here are quite tough.
You should on a straight path; Straight
paths are very important. Head north and you should reach a junction. There is a
gunblade with a number (I got the No. 016, but it seems that the password
is random each time you play).
You could return back to Derring City and complete the next
section but you can get another Guardian Force, so here goes;
Head right at the first junction and keep heading towards the 'RIGHT' section.
You will eventually find a small room with a statue of a figure.
Talk to it and it will move! You will now have to fight the first BOSS
of the tomb:
After the battle, there is a short talk and Sacred will run away. Heal
your party to full health and head up back to the junction. Now head towards
the 'NORTH' section and you will eventually reach a small room with wall locked by a chain.
Press Circle on the right and Squall will untie the chain, letting water flow out that was previously
blocked by the barrier.
Next, head back to the junction and keep turning right at the junctions, heading towards
the 'LEFT' section. In the small room, you will see a lever on
the left and some gears. Now press Circle to activate the gears and
water will flow in. You have now activated the bridge leading to the Brothers'
hideout.
Make your way back to the entrance either by walking or pressing SELECT and the X (which
affects your SeeD level). Head towards the area on the map above which is located by a yellow
line (i.e. the bridge). Now you will meet Sacred
and he will call for his brother, Minotaur. Prepare to fight.
BOSS NO. 6B: SACRED MINOTAUR
Name: Sacred Level 11 HP: 1778
Minotaur Level: 15 HP: 3375
Attacks: Sacred: Attack, Regen
Minotaur: Attack, Swap All, Regen
Combined: Earthquake
Facts: Both: Weak against Wind and Poison, absorb Earth based attacks.
Draw: Sacred: Shield, Barrier, Berserk, Life
Minotaur: Shield, Berserk, Barrier, Double
AP gained: 40 AP.
Strategy
Aim all attacks on Minotaur, the more dangerous one. Cast
Silence to prevent them from regenrating their HP (Regen). Minotaur's 'Swap All'
does about 100+ damage to all your party members. Their physical attacks also do
about 120+ damage to each member. Cast Heal to regenrate lost HP. Use your
special moves when needed. Beware of their most devastating trademark;
the Earthquake which affects all your characters. Use your G.Fs as they will do
damage to both of them at once.
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After the defeat of the Brothers, you will meet the dead king's spirit and he
will give you the Brother's card. You will now be able to summon them
for in battle. Press SELECT and then press X to exit (again, it is best to make your way
yourself). Reorganise your party if needed and save your game.
Now head back to Derring City.
1.13 Back to Derring City
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Head back to Derring City. Those of you who don't like battles will know the importance of having a
vehicle. You will be back at the "Rent-A-Car" shop. Head northeast and
you will be at a lane. Head right and you will be back at the
fountain section. Board the same bus and proceed to the street where
you find the attendant outside the Mansion. Now you will be able to tell him the
passcode, but you may wish to draw magic from the street on the left of the Park
Lane first. Talk to the guy and choose the first option.
Enter the code backwards (let's says if the pin is 016, press 6, 1, 0 in
that order). If you have entered the code correctly, you will be able
head into the mansion. There is a Save Point here, so save your game.
Enter the mansion. Once in the mansion talk to Rinoa, and she will talk
to Squall for a while. Colonel Karway will enter the
hall and greet you and brief you about your mission. If Rinoa is in
your party, she will leave your party and you will have to re-organize.
The Colonel is actually Rinoa's father, so he doesn't want Rinoa participating
in the mission.
He will take you out and give you a guided tour of Derring City.
Talk to him while at the tower. Next
follow him and back to the mansion. A short sequence will occur and
your party will divide into two. Squall and Irvine will form a
sniping party while Quistis, Selphie and Zell will form the second party to trap the
witch.
Firstly, you will take control of Quistis and company. Head for the door
and you will meet Rinoa. A short event occurs, where Quistis is quite harsh on Rinoa and
calls her 'irresponsable rebellious daughter',
eventually everyone leaves to do their task... except for Rinoa who feels obliged to help, despite
her father's wishes.
The action changes to Squall and Irvine. Simply follow Karway and you will end up
back at the President's mansion. Now the screen will switch back to
Quistis and her party. Head back to the mansion, because Quistis is feeling guilty about Rinoa.
You will have a sequence between Rinoa and her father.
Rinoa will leave the mansion and head on her own... Quistis and her
party comes back only to find they have been locked in by Karway's locking device, meant for Rinoa (she's only
17, you know ^^;)
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