1.3 Infiltrating the Missile Base
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The action switches back to Squall and company, so head down through
the lower end of the circular fence, exiting the area to keep on walking left towards the
controls of the train. Board the train, and remember to try and avoid being spotted.
The action now moves to Selphie and her company. Press
Circle to exit and save your game. Make your way to the Missile Base
that's located at the other side of the desert (Click here
for the world map). Note that the Galbadia truck you're in
has limited fuel, so try not to wonder to far off track.
When you reach the base, enter with the truck by driving into it - this
way you will all be disguised as Galbadia soldiers.
Now head left and you will be in a small room where there is a
Save Point. When you have saved your game, examine the blue torch light and you will be able
to open the door.
Inside you will see a Galbadian soldier guarding the door, which leads
to the security system. As you enter, you will be given three options;
pick any one of them and then hold X. Your party will now be walking
in a serious manner, trying to remain un-noticed. Exit from this area and you will be at a
junction where there are machines unloading missiles into
silos. Proceed and exit from the screen.
In this area you will find:
1) A guard standing in front of a door - In this room you will find
dismantled missile warheads. There is a hidden Magic Stone near
the warhead that says "03".
2) A Save Point to the left - Heading south from here leads to the
soldiers looking over a ledge. There's a Magic Stone where steam is
being released.
3) A computer on the right - This will allow you to try and
prevent the missiles from hitting Balamb Garden. It is titled "Galbadian Republic
Army Dept.", with a map of Galbadia.
Head to the place where you found the two Galbadian soldiers and talk to
them. Once you have had a little chat, proceed back to the missile room
(where there's a soldier examining the warheads). Once again, return back
to the soldiers you just talked to and you will have a little sequence.
Head back to the first area where you find the soldier in front of the
security system. Talk to him and enter the room (there's another
Magic Stone). Now Selphie will examine the keyboard; choosing option 1
will cause Selphie to smash the keyboard automatically. Choosing
option 2 will allow you to smash the keyboard yourself by pressing the
Square button. The screen will fade and two
Galbadian soldiers will come storming in.
After the goings-on with the soldiers, head back to the area where you find the keyboard and you
will see a Galbadian soldier calling some of his soldiers to enter the
room where the warheads are. You now have the choice of running
away, fighting them or continue to attempt your disguise. No matter what you decided
to do, just simply go up the stairs and you will have to fight two
Galbadian soldiers and a Captain. They have new spells such as Confu, so
remember to draw from them.
Selphie's aim is to try and destroy the computer system. Talk
to the person on the left and you will be able to move to the room in
the next area. In the next area, examine the computers and Selphie
will be able to set the self-destruct timer from either 10 or 40 minutes before
self-destruct.
After you have chosen a time (I would say 20 minutes is
possible, but you're probably best to choose 30) it's time to evacuate!
Proceed to the first area where entered the building and the screen will switch to
show a injured Galbadian soldier struggling to get to a panel back
at the control center. You need to RETURN back to the control
center.
When you arrive, you'll see a wounded guard on
the ground. Talk to him and he will give you the ID needed to access
the computer downstairs, so quickly
head back to the computer system and press Circle. You can't
stop the launch, but you can screw up the targeting system, so here's how you do
it: Enter 'EDEA' as your password, and choose the
'TARGET' menu. In this menu, choose 'SET ERROR RATIO' and hold down
'Right' on the control pad until you reach
the maximum status on the bar. Now choose the 'DATA UPLOAD' menu
and select 'YES'. When you've done all that, log-off from the computer
and head as fast as you can to the outside compound where you parked.
When you get outside, head towards your truck and you will see a short FMV of the missiles being launched.
Keep going and some soldiers will unleash a huge mechanical monster to prevent you from
leaving...
BOSS NO. 10: BGH 51F2, 1x Galbadian Captain, 2x Galbadian Soldiers
Name: BGH51F2 Level 12 HP: 6,400
Attacks: Machinegun attack, Laser Beam
Facts: Weak against Bolt/Earth/Ice. Poison does not work on the
BOSS.
Draw: Shield, Barrier, Stop
AP gained: 4
Strategy
This BOSS is quite tough. Make sure you have G.F. monsters such as the
Brothers, Quetzalcoatl and Shiva. Have tons of Bolt Magic especially
because of its metal structure. Have two of your characters equipped with the "ITEM" command.
His laser beam attack packs a punch doing about 900+ which will brings low HP
characters to their death, so you need a couple of Phoenix Downs. The aim is
to destroy all of his chimley-like structures. After the metal beast
has been defeated, you fight a Galbadian Captain and 2 Galbadian
Soldiers. They are really easy as the sum of their total HP doesn't exceed
1,000 HP!
You will receive a Weapon Upgrading Manual for
the forth month, after the battle.
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After you've defeated the BOSS, head up and examine the missile
launchers by continuosly pressing Circle by them.
Your characters will take a closer look at them, which triggers an awesome FMV
showing the base being blown up.
NOTE: If you did NOT turn back to the wounded soldier to set the error
ratio, you will have an FMV of Balamb Garden being hit by the
missiles and it's game over.
Squall will have returned back to Balamb Garden while Selphie and company
were at the Missile Base. Things have changed since your last visit; everything
is in chaos!
Notice that the Garden cadets are fighting the SeeD members...?
Anyway, your objective for the moment is
to find principal Cid and Sue.
A Garden Faculty will come to meet you; pick the 1st
option to avoid a battle with him, or choose the second to fight. When
you have finished, head inside.
In an anti-clockwise direction:
1. At the Central Gate...
You will have to fight a BeePlant (previously found at the Training
Center) and the caterpillar. You can get a Mega Potion by talking
to the wounded Garden cadet at the gate.
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2. At the Library
Talk to the Garden Faculty and pick second option to fight a Bee
Plant.
Talk to the ladies and one of them will give you a Remedy.
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3. At the Training Center
Find two Garden cadets and a Garden Faculty head north. Follow them.
They are trying to attack a SeeD Cadet, choose Option 1 to help them
and you will have to battle the TRex! [Level 19, HP: 17,923]. After
the battle, remember to talk to the female Cadet and she will give
you a Remedy.
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4. At the Parking Lot
Meet a Garden Faculty and fight a Lizard-type monster (Level 16,
HP: 4,464). Quite easy,
so you should have no problem if you have accquired high levels. Next you
will find Cid, but he will disappear. Talk to the
SeeD Cadet and you can get a Tent.
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5. At the Dormitory
You will find a Garden Faculty and fight a caterpillar.
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6. At the Cafeteria
You will find another Garden Faculty and fight a Bomb (seen at the
Cave of Fire). You will find four students in front of the counter.
Talk to one of them and you will get the Gisaal Vegetables!
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7. At the Quad
No battles here. Head for the stage and three SeeD cadets will
jump down. Talk to the cadet in the middle and he will give you a
HiPotion.
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8. At the Infirmary
You will see a scene between Garden cadets and SeeD cadets. Stop
them and you will have to fight the Granald (Level 24, HP: 1,902).
Next you will find Dr. Kadowaki at the Infirmary. Talk to Kadowaki and
you will get an Elixir!
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When you have done clearing up the mess around Garden, you
will find Sue on her way to the elevator. You need to follow her, so head into the elevator
to the second floor. On the second floor, head north and you will find Sue.
After talking, head back to the elevator and to the 3rd floor.
Exit the elevator and head north and you will at last find Cid. Talk to him and he will give
Squall a key (you can save your game by talking to Cid again). Now you need to setup
the 'MD system' (a protection barrier against Edea's missiles)...
FMV
Edea's weapons of destruction cut through the innocent skies like
a knife through butter...
While in the elevator, Squall will have a blackout. After, examine the hatch
that is directly under Squall's feet and climb down. As you are going
down the ladder, be careful as the elevator will start to operate
again! Now examine the hatch in front of Squall and head to the room
on the left. Make your way to the huge tap and you will be asked to tap
Square repeatedly for 10 seconds. If you fail your party
members will approach Squall to lend a hand. After you have succeeded, climb
down the ladder situated in the upper region.
You are now at the basement of Balamb Garden! Walk
down the stairs to find a Magic stone near the pillar. Head upwards and you will have a short
sequence. Controlling Squall, attempt
to climb the ladder. When he reaches a certain point, Squall will force the
ladder to reach the control room that's to the north. Now examine the
controls on the right and the ground will eventually shake. Go up to
the ladder and choose 1st option to go down. There's a door with a blinking green light.
Examine it and you will be able to
climb down the ladder. In the next area, you will find a handle near the
Save Point. Have Squall push the handle and the metal gate will
eventually open.
Save your game because there's a BOSS fight when you cross the bridge...
BOSS NO. 11: WATER SNAKE x2
Name: Flood Snake Level 25 HP: 4,867 2x
Attacks: Grab and Bite, Light Beam, Flood Mud, Water attack
Facts: Weak against Fire. Water has no effect on the BOSS
Draw: Cure, Blind, Heal 2, Confu
AP gained: 20
Strategy
These guys are very tough. They do about 200+ HP damage with their
Flood Mud, as well as 'Grab and Bite' packing a punch.
Make use of your G.F.'s Ifrit and Quetzalcoatl as well as Lightning and Fire 1 ~ 3 magic (they are water-based creatures).
If you are low on HP, draw Heal 2 which will
restore about 1,000+ HP. Their 'Flood Mud' attack will causes very high
damage and sometimes causes Status disorders. Counter this with Cure.
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After the battle, continue to cross the bridge and go down the ladder. This followed by another FMV
sequence:
FMV
The missiles are coming fast. There's a
view on top of the warhead, flying through the skies at
a tremendous speed.
Now head left and you will find yourself infront of a gigantic pillar. Keep
heading up, hugging the right, and the ground suddenly starts to shake; electricity starts to surround the
huge pillar. The pillar will raise, causing Squall and his company to
reach the 3rd floor where the Principal's office is.
FMV
A huge yellow hoop starts to cover Garden to form a protective
barrier. Suddenly, Edea's missiles home into their target. Fortunately,
Garden takes off!
Talk to Cid and choose any option. Exit from the area and
take the elevator to the floor below. Go to the door towards the north of Squall's classroom.
FMV
You will view a beautiful scene of Garden flying in air surrounded
by birds. If Rinoa is in your party, she will be admiring the sights of nature as well.
Exit and head back down the corridor to the elevator. A girl will come to tell you that
the principal is looking for you, so press the controls on the elevator and get going!
FMV
Garden moves slowly, passing over the City of Balamb en route to the sea.
The huge structure slowly lands onto the calm, brilliant blue, ocean.
After all the goings-on, Squall will be getting some rest in his bed.
If Rinoa is in your party, she will come and wake him up, saying that she wants to
visit the Cafeteria (if Zell is in your party, you will just find him waiting for his
orders). Make your way to the lobby and a Garden Faculty will tell you to head for the basement, so
head for the elevator. As you walk down
the stairs, you will be joined by your party members.
When you arrive, you will see Cid being pushed about by a Garden Faculty, but he will
leave when he sees Squall. Next, the ground starts to shake and a huge monster will
reveal himself from an egg. Prepare for a battle with Nogue, Master of the Garden!
BOSS NO. 12: NOGUE
Name: Middle Orb Level 17 HP: 2,000
Side Orbs Level 25 HP: 2,541 2x
Nogue Level 25 HP: 11,600
Attacks: Middle Orb: n/a. Side Orbs: Bolt 2, Wind, Fire. Nogue: Bubble shot, Shield, Ice 2, Mirror Blast
Facts: Middle Orb: Strong against Lightning, Weak against Poison.
Side Orbs: Fire/Ice/Lightning/Poison/Wind/Water/Holy has no effect on them. Nogue: Weak against Wind. Poison does not work on him.
Draw: Middle Orb: Heal 2. Side Orbs: Bolt, Life. Nogue: Shield, Barrier, Cure, Leviathan
AP gained: 20
Strategy
Draw Leviathan from Nogue as soon as possible
(i.e. when the middle orb is broken), before you forget!
This guy is rather tough. The Side Orbs can do a lot of mischief to your
party, changing colour from Blue > Yellow > Red. Once they reach
the Red stage, they will cast powerful spells such as Ice 2. You change
them back to blue, and keep them there, by pysically attacking them (strong attacks will cause the
orbs to change back to blue directly).
Note that before you can fight Nogue, you must break the middle orb.
Once you have destroyed the middle orb, you can now draw Leviathan from Nogue.
Nogue is pretty weak against Shiva, but generally use your G.F.'s to inflict more
damage (Siren does damage to all parts of the BOSS). You can use Carbuncle to
reflect those pesky spells back onto the BOSS, but once you are in the Reflect status, you
can't use magic to heal yourselves. Wind cannot be reflected.
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After the battle, head back to the elevator and to the
Dormitory to save your game. Next head for the Infirmary and talk to
Dr. Kadowaki and choose the 2nd option. Now talk to Cid and you will
given brief information within five options.
Cid has revealed that Edea is his wife! Aye Carumba!
After that shocking information, head for the Training Center and you will find a man selling items
at the wooden planks. After you're done with your visit, head for the
lobby and you will meet Sue. Next head up to second floor and head to
that door with a blinking red light.
Outside, Garden seems to be docking with a large object... they are
actually SeeD cadets. Cid will come in and have a short chat.
Exit and you will have a sequence with your friends on the walkway. Now
head for the library. At the library, draw some magic from the magic
stone there and enter the area where you find the desks. There you will
meet the girl called Elone who you saved at the Training Center
(also that small girl who peeped into the Infirmary at the
beginning of the game). After a little chat (the appearance of Laguna in Squall's dreams is
actually Elone's doing...), Elone will leave Squall to head for the SeeD ship.
FMV
The plates behind the large ship raise and the ship is set to
sail into the evening sun...
After all the excitement, Squall will be back in a dormitory getting some well-earned
sleep. He'll be dreaming of a little boy standing outside on a porch of an old looking building, sheltering
from a huge downpour....
If Zell or Rinoa is in your party, he or she will come to Squall and wake him, so exit the
dormitory and Cid will make an announcement through
Balamb Garden's loudspeaker system (notice he seems to be having a little trouble!)...
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