|
 Command Abilities
|
AP Needed
|
--
|
Magic Command
|
Allows your character to cast any stored magic spell you have. Unavailable if character is
silenced.
|
Complete
|
GF Command
|
Gives your character the ability to summon any Guardian Force you have available. Unavailable if
you are silenced.
|
Complete
|
--
|
Draw Command
|
Gives your character the ability to 'Draw' magic from an enemy. After you have drawn you selected magic,
you are given the choice of either using it immediatly or storing it for later use (where you
get more than one spell). The more powerful the enemy and/or the magic, the harder it is to draw.
|
Complete
|
Item Command
|
Allows your character to use items from your inventory during battle. Very useful when
you have summons available, such as Phoenix. This ability is not affected by Silence.
|
Complete
|
Recovery Command
|
Allows you the ability to turn a selected enemy into a card. If the enemy is of a
high HP, it will take more goes. Some enemies cannot be turned into a card.
|
40
|
|
|
 Junction Abilities
|
AP Needed
|
--
|
HP
|
Enables you to junction magic to improve your HP total. The amount of HP added
depends on the magic used and the quantity available to that particular character.
Please view the Magic Junction Chart.
|
50
|
Body Strength
|
Enables you to junction magic to improve a character's physical strength.
Getting a higher number depends on the magic junctioned and the quantity available to that
particular character.
|
50
|
--
|
Magic Strength
|
Enables you to junction magic to improve your character's magic power.
Getting a higher number depends on the magic junctioned and the quantity available to that
particular character.
|
Complete
|
Attribute Attack
|
Allows you to junction an attacking element to your character's attack; so if you
junction the elemental Fire, you would inflict fire damage with your weapon.
|
160
|
Attribute Defense
|
Allows you to junction an elemental to your character's defense. Say if you
junction 100 'fire' magics to your Attribute Defense, all fire attacks by the enemy will
be nullified.
|
100
|
Attribute Defense x2
|
Enables you to junction 2 different elements for your Attribute Defense.
(See Above).
|
130
|
|
|
 Guardian Force Abilities
|
AP Needed
|
--
|
Summon Magic +10%
|
Enables you to junction magic to improve your HP total. The amount of HP added
depends on the magic used and the quantity available to that particular character.
Please view the Magic Junction Chart.
|
40
|
Summon Magic +20%
|
Enables you to junction magic to improve a character's physical strength.
Getting a higher number depends on the magic junctioned and the quantity available to that
particular character.
|
70
|
--
|
Aid
|
Enables you to junction magic to improve your character's magic power.
Getting a higher number depends on the magic junctioned and the quantity available to that
particular character.
|
10
|
G.F. HP +10%
|
Allows you to junction an attacking element to your character's attack; so if you
junction the elemental Fire, you would inflict fire damage with your weapon.
|
40
|
GF HP+ 20%
|
Allows you to junction an elemental to your character's defense. Say if you
junction 100 'fire' magics to your Attribute Defense, all fire attacks by the enemy will
be nullified.
|
70
|
|
|
 Menu Abilities
|
AP Needed
|
--
|
Make Bolt Magic
|
Enables you to junction magic to improve your HP total. The amount of HP added
depends on the magic used and the quantity available to that particular character.
Please view the Magic Junction Chart.
|
30
|
Make Medium Class Magic
|
Enables you to junction magic to improve a character's physical strength.
Getting a higher number depends on the magic junctioned and the quantity available to that
particular character.
|
60
|
Change Card into Item
|
Enables you to junction magic to improve your character's magic power.
Getting a higher number depends on the magic junctioned and the quantity available to that
particular character.
|
80
|
|
|
 Character Abilities
|
AP Needed
|
--
|
Magic Strength +20%
|
Increases your character's magic strength by 20%.
|
60
|
Magic Strength +40%
|
Increases your character's magic strength by 40%.
|
120
|