Now you've got a form of transport that you can use, it's high time
you did some exploring and branch out to gain a few useful items...
The first port of call would have to be the continent of Galbadia and Galbadia Garden... except, when
you reach the location where it was situated before the missile launch, you will notice that it isn't there! Where could it be..?
Anyway, there's a hidden Magic Stone right in the middle of the crator that remains, so draw
some magic from that.
Now make the short journey to Dollet, on the east coast.
Note: You can't dock Garden at Dollet - you can only enter
through the road that leads into the rear of the town.
Upon entering Dollet, you will come across a 'Rent-a-Car' garage where you can
rent an brown old classic for 3,500 gil.
Continue walking right on the road, which continues on the next screen alongside Dollet's harbor (screenshot
to the right). Walk through this area to the left and you'll find yourself at the place where Squall
and company landed during the 'Dollet Mission' on Disc 1. Continue walking through here to the main street
of Dollet on the next screen.
Explore all the buildings for useful shops (Items and Weapon Upgrading), and continue up to
the fountain area. From here, you can't reach the Radio Tower as it is blocked by a guard (as if that
ever stopped anybody!). You might want to gain some interesting Timber Magazines:
Dollet Casino: On the table
to the south-west. The man at the entrance is a card player (the 'Master').
Dollet Hotel: Enter the hotel and pay 100 gil and then check the table for
a magazine. The attendant outside the room is also a card player.
Use the hotel for some sleep and save your game and set out for Timber to the south.
Once you're at Rinoa's hometown, there is a little quest to be done.
First of all, make your way to the foot-bridge that goes over the train tracks and you'll find
a girl. Approach her and the screen will go white... You'll awake in Timber Hotel (make sure that you
already got the Timber Magazine from there). Now go to the house found in that area and examine
the furnace 3 times (picking option 1 every time) and you gain 500 gil!
After that bit of money-making, head for WinHill.
Winhill: As Quiet as Ever
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A few notible things have changed here since Laguna's scenario at the start of Disc 2; the
winding mud-path has now been concreted over, the truck is nowhere to be seen, there are no longer
any monsters and you can now enter the hotel. Other than that, the village is still as tranquil as ever.
Make your way to the junction with a 'CAUTION' road sign and a Chocobo theme will play in the
background - there's a baby Chocobo running from left to right, like a... headless chicken! Press Circle
when you've approached it, and it will release an item (a fragment). Press Circle again, and the little
fellow will release a Gistal Vegetable (use this item in battle, and you will summon Ko-Chocobo!).
Press Cirlce near him again and you will get a Phoenix Down.
Head back to Winhill's main square and enter the large house. Inside the house, examine the bronze
statue to the left which will fall to the ground. A baby Chocobo was in there, who will leave an item
for you (another fragment).
More on the 'Fragments' in September... But in the meantime, make your way to the Shumi Village - the
northern most location on the map, on the continent of Trabia (Click here for the
World Map).
Shumi Village: Gaining Phoenix
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Once you have located the village, enter and you will find 3 Shumi
townsfolk; if you want to draw Ultima from the Magic Stone they are guarding, you're going to have to
pay 5,000 gil. Whether you paid up or not, use the elevator to enter the main village.
Once you're there, you can explore as much as you like. Notice this is the home
of the Munba's that helped in the Desert Prison - one is blocking a door and the path leading to a
Magic Stone. Keep on walking left, until you reach a pond with a frog, and enter the house on the
extreme left.
In the house, there are two Shumi villagers. Make your way to the far end of the
house and you will reach a statue of Laguna! Talk a bit and you will be asked to find the 'five
stones' (which you need to be able to gain the Phoenix Wing).
Now head for the village's Head House (there is a Munba outside the door) to talk to the village leader.
The rest of your party members will move away. Now head back to the house with the statue of Laguna,
picking the 2nd option so the man will ask you to
find the five stones (Blue, Wind, Life, Shadow and Water).
Stone Locations
This is quite simple: examine the area which is circled below in each screenshot and
if you have the correct spot, you will have the stone! After you
have found one, report to the man near the statue.

Blue Stone
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In the room with Laguna's statue on the back wall.
Examine the huge blue coloured rock.
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Wind Stone
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Go to the first screen of the village (the screen where you
find the Hotel of Shumi Village). Search around and
you will find the Wind Stone.
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Life Stone
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Go to the second screen where you find the village
chief's house. Go to the middle of the tree and
examine it. If done correctly, Squall will climb up
and get the stone.
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Shadow Stone
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Back to first screen where you find the Magic Stone (Ultima). Go to the
right side and search behind the pillar that casts a
shadow.
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Water Stone
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In Tsukurit's House, search by the sink and you
will find the last stone. Tsukurit's House is just beside the
the building where you find the statue of Laguna.
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Note: There is a fake Water Stone - when you are asked to find the
Water Stone, search around the pond (with the frog) and you will receive a fake stone!
Hand the last stone to the man and he will tell you to go to the village chief's house, where
you will have a short sequence ending up with the assistant giving you the Phoenix Wing!
Note that Phoenix isn't a Guardian Force, instead you can only
summon it through your Item Command)
Once you have finished in Shumi Village, make your
way to the Centra Ruins (click here for the world map).
Centra Ruins: Gaining Odin
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Note: You can also gain Odin on Disc 3, but it is advisable to go about it now.
Once you're at the Centra Ruins, you will notice a timer has started: this is the amount
of time you have to defeat and acquire Odin. It's advisable to have Diablo's Encounter Nothing ability equipped to
prevent you from running into any random battles. Otherwise, watch out for those Tonberi's!
Walk up the first set of stairs to a large square. Go up the stairs again and you will
be able to make your way into a chamber. Examine the large block and it will turn out to be
an elevator which will take you up a level (screenshot to the left).
On this level, there are two ladders: the right one leads to a Magic Stone, while the
left one is the one you need. Once you've climbed up, examine the blue orb (with the circle) and
climb down again. Now examine the blue orb that's on the panel to reveal a stairway. Walk up the
stairway until you reach a statue of a monster. Use the ladder to the left to examine the
statue, and you will be able to take the eye ruby. Climb back down the ladder.
Use the stairs again to continue walking up until you reach another statue. Climb up the ladder and place
the eye ruby you got from the previous statue in this one to find a passcode (it's random, so don't
forget to make a note). Now remove both eyes and make your way back to the first statue, back down the
stairs. Once you have reached it, place the two eyes on the statue to light a torch to the right so
you can enter your passcode. Use left or right to scroll throught the digits and press Down to
proceed to the next number.
Once you have entered the correct passcode, Odin's chamber will be revealed...
When you've defeated him, you will have gained Odin! Note that he isn't summonable, and only shows in
about 1 in 10 battles to instantly kill any foe.
Now for some Chocobo riding!
Although they don't play as bigger part as they did in Final Fantasy VII, Chocobo's are back
and you can ride them while listening the their amazing theme!
First of all, you need to find a Chocobo Forest, which are clearly labelled on
the World Map. They are rounded forests, in the shape of a small
hill, and you can enter them on foot by running into them.
Inside the forest, you will meet a man who you can talk to and he will explain how to catch a Chocobo.
After he has spoken, examine any area with the square button until a message box appears, where you
should pick the third option so the man summons a Chocobo (it'll cost you 1,200 gil). Now talk to the
Chocobo and you will be back on the world map:
Controls
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D-PAD
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Moves the Chocobo forward etc.
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Circle
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Unboard from Chocobo. NOTE: the Chocobo will run away
when you unboard it.
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Select
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World Map (Spot View, Small World Map, Main World Map)
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There are a total of 7 Chocobo Forests on the World Map:
1) Behind the mountain that surrounds Trabia Garden
2) Trabia Area (western side of the continent).
3) Next to the Shumi Village.
4) South of Shumi Village (on the Trabia Continent).
5) To the north of the Centra Ruins.
6) Near Edea's House.
7) South-west from Cactuar Island.
Now you've done your exploring of the world, it's time to head back to Balamb...
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