2.7 Zell's Hometown in Trouble
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After the escapades are over, it's time to get back to fighting the hordes of evil. There's
no better place to start than Zell's hometown of Balamb...
Upon reaching the small island, you will notice that a stucture, not to unlike the one you are driving,
is parked up next to Balamb Town, so land Garden on the island and enter.
The once peaceful harbor-town has been infested by Galbadian soldiers, who patrol the streets,
blocking off entrances to the hotel, train station and the port. The first thing to do is to talk
to the owner of the Gas Station (and the lady), and then talk to the Galbadian soldier. Keep talking in
this order and eventually you will be allowed to pass (Note that Zell will automatically join you
if he is not already in your party, and then you will be asked to reform).
The aim for the moment is to investigate in Zell's house, but in order to do so, you need to
talk to everyone in the town before you can chat with Zell's family. Once you have done so,
make your way to Zell's house and you will be able to enter his room which is full of rifles, with
an air-board next to a Save Point. Don't forget to give the punchbag a few punches! Now head for the
dinning room (to the right) and you will find Zell's Mother and two younger siblings. Talk to his
mum first and then to his brothers, and repeat this twice so that the brother dressed in yellow will
run out into the town street for you to follow.
Once back on the main street, go into the house that is next to Zell's and you will find his
brother dressed in yellow, so talk to him. He will run away again meaning you will have to go to the
Gas Station at the entrance where he will be hiding under a tree (next to the vehicle that blocks the
entrance to Balamb). Wait for him to make a signal so you can make your way to the guard to talk to
and distract while the boy talks to the owner (remember to talk slowly to give him as long as
possible). Once the deception is complete, the boy will return to the main street, outside his house.
Before talking to the boy, you will find Zell's mother in the hall.
Talk to him, the first option allows you to re-organize and leave the
town. Do this and return back to the town and choose the second option.
Now head for the guards at the hotel and you will be prompted to answer
a question. Head for the Train station and you will find the guards has
fallen asleep. Now head for the Dock, up where you have first board the
sub-boat. You will find a Magic Stone which can be obtained by standing
in front of the ledge. Next talk to guards and the dog. The dog will
ran, follow it to the train station. You will find Raijin being chased
out in the process. Now purchased some Phoenix Downs which will be
needed for the next BOSS fight. Head back to Zell's house, you will
find her at the oven cooking food. Head up to Zell's room and save
your game. Now head for the hotel and you will have a sequence. Prepare
for a BOSS fight.
BOSS NO. 14A: RAIJIN, GALBADIAN SOLDIER x2
Name: Raijin Level 22 HP: 8,800
Galbadian Soldier Level 22 HP: 271 2x
Attacks: Raijin: Pole strike, Spin Pole
Galbadian Soldier: Sword attack, Fire
Facts: Raijin: Weak against Poison. Nullifies Lightning
Galbadian Soldier: Weak against Poison
Draw: Raijin: Bolt, Bolt 2, Shield, Barrier.
Galbadian Soldier: Fire 2, Bolt 2, Ice 2, Heal 2.
AP gained: 12
Strategy
This battle could be an easy one if you know how to make use of the
drawn spells from the soldier. Kill one of Galbadian first. Now draw
Fire 2 and use it on Raajin. Use all G.Fs except for Quetzalcoatl. Draw
Bolt 2 and use it on the Galbadian solider. Beware of Raajin's Spin
Pole attack as it does about 400+. Cast Barrier to reduce damage.
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Next the battle music changes and your characters will head into the
hotel. You will meet Fuujin there and she will be joined by Raijin and
the bad news is that you have to fight both them. [This is continous!]
BOSS NO. 14B: FUUJIN, RAIJIN
Name: Fuujin Level 26 HP: 7,720
Raijin Level 22 HP: 8,800
Attacks: Fuujin: Dart roll
Raijin: Pole attack, Spin pole, Lightning Strike.
Facts: Fuujin: Weak against Poison. Nullifies Wind attacks
Raijin: Weak against Poison. Nullifies Lightning attacks.
Draw: Fuujin: Wind, Heal 2, Life, Pandamonium
Raijin: Bolt, Bolt 2, Shield, Barrier
AP gained: 20
Strategy
Don't forget to draw Pandemonium from Fuujin!
This battle is going to be a tough one. Concentrates your attacks on
Raijin. This is due to his extreme high-attacking limit break, does
about 1,000+ HP damage. Fuujin could also does about 300+ damage with
her Dart Roll. To defeat Raijin, use Wind which can be drawn from
Fuujin. On the other hand, draw Bolt2 from Raajin and use it on Fuujin.
This is apparently making them killing each other. Use all G.Fs except
for Quetzalcoatl, due Raijin's Lightning nullifying ability. Next
remember to draw Pandamonium from Fuujin, or it's is going to be lost
forever. You will get the Fighter Comic 002 from the BOSS!
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After the battle, you will have a sequence with both Fuujin and Raijin.
In the end, they will leave and you will be back at the controls of
Garden. Selphie will return from her vacation. Now you will be back at
the World Map. Save your game. Now you need to head for Travia Garden
on the continent is north-east of Balamb Area. [View from the huge
World Map].
Now you need to head for Travia Garden which is located on the north-
east continent of the World Map. It is marked by a dot on the full
view of the World Map, somewhere in the snowy regions.
As you have reached Travia Garden, you will find Selphie heading
towards the damaged wall. She seems rather emotional about the past.
Now follow her suit, climbing up the green net, pressing the Circle
button. Now you will be rejoined by your party. If Selphie is in your
party, she will leave your party temporarily. Now head up and you will
find Selphie talking to her friend. Now examine the Magic Stone near
the damaged fountain. Talk to Selphie and her friend. Now head
north-east from here, you will be at the cemetery. There is also a
hidden Magic Stone found at the tombstone on the right. Next return
back to the area where you find the damaged fountain and head north-
west from here. Now you will find a couple of people here. NOTE:
playing card games from now on, will result the computer choosing
your cards.
Next head right. You will find a damaged control room.
There is a Save Point on the top-left hand corner. Now talk to the
men on the right and the camera view will changes. You can examined
the screen which gives you information on former Travia Garden's
cadets. Next exit from the area. Now head back to the area where you
find the men lying on the bed. Now you will find Selphie there. Talk
to the kids and they will head right. Next Selphie will tell you to
head for the basketball court, but there is a sequence at the
cemetery. Now head left from the barracks and you will find a stage
and a crashed missile [it look quite alike those missiles that attacked
Balamb Garden]. Now walk up the stage and examine the area for a hidden
Magic Stone. Now head left again and you will find everyone at the
basketball court. Now talk to everyone and attempt to exit and you will
find a basketball rolling down... it's Selphie. Next you will a short
event of their pleasant childhood....except for Rinoa.
Now you should be control a ghostly adult Squall. Head back left and
you will meet Young Squall. Talk to him and that kid will disappear!
Head up and enter the house on the north and turn right [now you will
back on the house where Irwine is talking to those young kids]. Now
head up and you will be in the backyard of the house. Next talk Young
Squall again and head for the beach.... Now there will be an event
where everyone thinking of their pleasant childhood memories. They are
having a campfire at the beach [did you noticed that you can't find
Young Squall, he's a loner, same as Young Cloud of FF7]. Then the
screen will start to switch from the beach back to the house. Irvine
will be talking to the young form and Young Seifer will enter the
building. Now control the form of ghostly Squall talk to all kids [they
will disappear one by one] and exit through the door on the right. Now
you back at the beach with the adult forms of your party. Firstly talk
to Irvine and Quistis will move. Talk to Quistis and finally talk to
Selphie and all of you will be back at the house again and a strange
lady started to walk past and in their words... "mama sensei".
Now you will transported back to your present and there will be
another conversation between the party at the basketball court and now
it's snowing. Next everyone will exit, leaving both Squall and Rinoa.
Talk to Rinoa and the screen will fades and you will be asked to form
a new party. Now you will be at the World Map inside Garden. Now you
are search for the Galbadia Ship [that giant red ship that have
previously docked outside Balamb Town.]
Timber Magazine
You will find a copy of the Timber Magazine at the
graveyard [somewhere in the north]
NOTE: The Weapon Magazine for August can be found in the southeast area
where you find that huge statue.
SPECIAL! CODE FOR ADMISSION TO THE TRAVIA DATA!
Remember in this area, you will find a breakdown computer. As you tried
to attempt on pressing the following buttons: X, X, Circle, Circle. You
will be able to access the data! But Selphie will turn the computer and
it will not work again. This works ONLY during this section. I have
figured out the code when seeing a woman talking about multiplications!
The code maybe wrong or I'm a bit too lucky ^_^;
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