
You will now have a party consisting of Zidane, Vivi, and Freija. Equip Freija with the
abilities she currently has, and head to the elevator. Pick the bottom option to go all the
way to the bottom, and take the shuttle on the left. Use the mogli to use the mognet and save
before you leave. You will also want to buy a HIGH number of Potions (50, 60, etc) from the
vendor. Leave out the top exit and you will be at the bottom of the Plateau Lindbulm is on.
There is also a tent before you leave in a hidden chest right of the exit.
There are a few optional little things you can do, one of which is getting a chocobo.
A chocobo will really help you at this point in the game, as you can go around the world map
on it without getting into battles. Even before that though, you might want to hang out around
the exit to Lindbulm and level up to about 10 or 11. The monsters will beable to deal good
damage, and you only have three in your party, none with a healing spell.
Enemies: Lady Bug, Hedgehog Pai , Mushufushu, ヴァイス Vice, Ironet
To find the Chocobo's forest might take a little of wandering. First you should find
the light green patch of forest (which you will explore later, but there is little for you
there now) and head towards the east from there. You should see a little bridge to cross the
stream of water around there.
Items: Gisal Vegetable
When you enter the forest, the mogli Mene will be riding on the Chocobo and jump off to
greet you. He will tell the Chocobo to head out to the field, and it will run away. He should
give you a Gisal Vegetable eventually. You can compete in the Chocobo digging game here as
well, but it is optional, and you can't really search out Chocographs until you have an
airship, as they are hidden all over the world. Feel free to play a few rounds for 60 Gil
each though. For more information on Chocobo digging and Chocobos, see the Chocobo section
towards the end of this file.
When you are ready to move on, go outside and find the Chocobo tracks in the field right
around the forest, and use the Gisal Vegetable on them to call over the Chocobo. Head into the
forest while on the Chocobo to dig, but also pick up a bunch more Gisal Vegetables from Mene
before you leave. You will need them to call over the Chocobo at other places in the world
where it cannot walk to. Your next target will be Gizamaluke's Grotto. Go back over the bridge
and around the first mountain that comes up, and you should eventually see a cave in the side
of the other mountain across the way.
Monsters: レディーバク Lady Bug, ヴァイス Vice, スケルトン Skeleton, ラミア Lamia, スティンギー
Stengi, 黒魔導士タイプA Black Magic Student Type A
Items: Gizamaluke Bell, Gizmaluke Bell, Gizmaluke Bell, Holy Bell
After a short scene at the entrance where Freija sees some fallen Burmecian soldiers, you
can enter. Once again, the monsters take a step up. There are a few in here you might want to
avoid. Head to the right and talk to the soldier to get a Gizamaluke Bell, which you can open
the real entrance with. In the next room, there is still an on going battle between several
pointy hat mages like the ones on the Cargo Ship, and some Bermecian soldiers. The mages
shout out "KILL!" and take soldiers out with one fire spell. Sorn and Zorn will walk by on
the bridge above, and order two of the mages to jump down and attack. You can take them out
in about two rounds or so. Head under the bridge and you will be attacked by two more mages,
which will drop a Gizmaluke Bell when defeated. Use that bell on the big door in the middle
(the smaller doors and the big door both lead to the same place, but the big door has the
shortest path). In the next room, there will be a mogli examining a huge bell in the center
of the room, and act as if his friend is hiding under it. When the three walk up, it goes
crazy circling Vivi, and notices that he has a Kupo Seed. Vivi will reply that he got it in
Lindbulm, and the mogli will ask if he can have it (choose the top option to say yes). The
other mogli will smell it, and flip the bell over, then jump out and run away. The first mogli
thanks you and runs after. There is a chest under the flipped big bell that has another
Gizmaluke Bell. Use it on the black door on the right side first (north of the big bell) and
you will find a mogli who will save your game. There is a vine on the wall here, that will
let you climb out of the grotto, and into a dangerous area. I would not recomend going here
yet; there is no way you could possibly survive even one battle without the Reflect spell, or
high levels in the late 20's/early 30's. If you want to be curious, you can save and check it
out though.
Enemies: Grand Dragon, Garuda, Friendly Garuda
The Garudas live in the forest here and are easier than the dragons, but still too hard
for you at this point. They will cast Stop, Firega, and use a tsunami attack that will do
several hundered damage to your whole party. The Grand Dragons will use Thundaga and Poison
Claw, both hitting for about 2000-3000 damage, as well as Heavy Poison Breath, which will
put the Strong Poison status on one member. If you CAN actually win somehow (cheater!), the
Garudas are worth about 6500 EXP each, and the Grand Dragon is worth a whopping 32800 EXP,
both of which are devided among your party (IE: Four people killing a Grand Dragon is 8200
EXP for each). Since you won't be killing them without at least a Reflect Ring and some luck,
back to the actual game.
Talk to the other mogli before the vine that does not save your game, then climb the
vine until he says something, and jump back down. Go over to the statue near the exit of the
room and he will walk over and flip it around, then give you a Holy Bell. Head back into the
room with the big bell and use the Holy Bell on the other door, to advance. In the room with
the big bell, you can fight the dangerous Lamia monster which can confuse members of your
party. To make things even harder, it will cast Faith on itself whenever you attack it with
weapons, which will make it's normal attack twice as strong (then 4 times, 8 times, etc). I
would flee from them, but if you do want to fight, make sure Vivi charges up and uses magic,
while Freija heals and only Zidane attacks normally. As Freija talks to a wounded soldier in
the next room, a splash is heard, and something huge falls into the discolored water around.
Boss: Gizmaluke
HP: ??? About 3200
Now you know how this place got it's name... a huge monster by the same name lives in
the storm drains of the grotto. The first thing to do when this fight starts is to use the
Soul Mutation Katana ability with Zidane, which will blind it and make most of it's regular
tail attacks miss. Charge up with Vivi, and attack normally with Zidane, while Freija jumps.
You can steal a few good items from him, if you want, since he will be blind and missing alot,
but he will also use the Water spell, which can deal several hundred damage. If Zidane goes
into Trance mode, you can use the Shift Break ability that comes with Soul Mutation Katana
and the Ogrenix. Use potions to heal from Water damage, and you should have no problem beating
him. Two Shift Breaks alone should do it.
After the battle, the scene switches over to Steiner, who is lugging a suspiciously
large sack over his shoulder, and trying to pass through the South Gate. The guards will
examine the sack and ask where he is headed, before letting him pass through. Some music
will play in this gate that reminds me of some of Koichi Sugiyama's old stuff (famicom
Dragon Quest game music). Talk to everyone, then try to exit to the upper right of the area.
A guard will walk up and stop you. He will notice that you cannot pass by without a Gate Pass,
and then accidently (innocent whistle) drop one as he walks away. Grab it, then exit through
the upper right corner again. Steiner will look around for a second to make sure no one is
watching, and then put the sack down, and Dagger will step out of it. She thanks Steiner,
then asks why they are on the way to Treno. Steiner says they are stopping there on the way.
You can get a potion in a chest to the left, and save your game and use the mognet at a mogli
who is also standing to the left. If you go up to the window, you can buy Potions (that the
other party will beable to use, in case you are getting low) and other items. When you are
ready, walk up the steps and to the guy standing by the door to the train. He will let you
on when you show him the Gate Pass you have. Head down by where the man is standing in the
train, and sit on the seats to the right. Another lady will walk onto the train and sit down
before it departs.

|