Final Fantasy IX
Final Fantasy IX Walkthrough



Chapter Three

Mist Continent / Ice Cave

Enemies: Muu, Goblin, Python

Screenshot You will definitly want to call over the mogli and save your game when you get to the overworld map. The monsters will be harder than the ones in the Evil Forest. Garnet will still be on level 1, so fight a few battles and power her up a little before you try to run away from every fight that comes along. Right near the exit of the Evil Forest in the entrance to the Ice Cave. Just scan the general area around the forest and you should see a cave in the side of a mountain; which can be hard to miss. If you don't want to enter yet, you can try to find an arch and buy Potions at the gate, however, they won't let you pass through yet and all you can buy are Potions.

Ice Cave

Items: Tent, Ether, Potion, Potion, Mage Masher, Elixer, Phoenix Tail, Leather Wrist
Enemies: Wyaad, Cave Imp, Pudding

A short discussion will take place as you walk up the entrance of the cave. Zidane recognizes it as the Ice Cave, and Vivi notes that he has heard bad stories about the Ice Cave. The others decide to give it a shot and enter. Garnet will wonder how all the plants got frozen. Make your way up the path in the first room and examine the ledges to leap up. If you touch the mist that blows out from the walls, you will get into a fight with what is usually a Wyaad.

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In the next room, head to the right and examine the wall. Zidane will notice there is something trapped inside, and ask Vivi to aim a Fire spell at it. This time there will only be a chest, but later on there will be more ice for you to melt that might have something else. If you want to get the other chest in the room, look for a way to go behind the platform around where the steps leading up are. If you get into a fight with a big group of enemies, feel free to use a fire spell with Vivi; there is no reason to save his MP this time. Just don't go wild and cast it every battle. Make sure he can get it off fast, if there is a Cave Imp in the group, because they have an attack which will put one person to sleep, and if more than one imp comes with some Puddings, you might have a little bit of trouble. Use Garnet to heal and try to save your Potions.

Continue north into the next room. Goto the right and cross the little icicle to get a chest, then walk back across and examine it. Vivi will melt the other end with his magic, and it will fall over so you can get the other chest. It contains a Mage Masher dagger, which will be important for Zidane in the upcomming battles. Equip it of course. It comes with the ability Ayaburu or See-Thru, which will tell Zidane what item the enemy has to steal. The rate at which you can steal it lowers if you use this ability, though. There is also another wall to burn in this room, that will have an Elixer behind it. Exit to the right and into the next area. There is a wall to melt on the left side of this room which will open a path to an item that will teach Vivi the Blizard spell, and Zidane the Beast Killer ability. Go north, and in the next room take the path on the left first, where Vivi can free a frozen mogli.

ATE Cut back to the bog where Mogtaro and Mogjiro will explain about Status effects, elements, and the card game. Choose each option with *new* by it once, then the bottom one.

Now back to the Ice Cave where Zidane's party is. Save your game, but don't waste a tent; just make sure Zidane is in perfect health. When you are ready, go back and take the path that leads to the Right. The four will walk on the side of the moutain with a VERY strong blizzard blowing. Vivi is the first to fall over from the coldness, and pass out several feet below. Steiner goes over to check on Vivi, and also passes out and falls backwards, landing right next to Vivi. Zidane will jump down to check out what happened, and kick Steiner to no avil. Meanwhile, Garnet also freezes over while Zidane climbs back up. He will pass out too.

Zidane will be the first to awaken, with the others still passed out, he continues on to find the source of the snowstorm. Head to the right, and in the next room Zidane will discover a strange black figure on a ledge overhead. It will jump down, and engage in a battle with Zidane.

Boss: Waltz of Death Number 1, Syrian
HP: ???, ??? About 300, About 600

Note: The literal translation is Waltz of Black, but that makes no sense.

Screenshot The figure is a black mage, the first of three with large wings, and a bell. As soon as the fight starts, it will summon the ice demon Syrian to aid in the battle. Around this time, depending on how much or how little you have been fighting, Zidane should be about ready to go into a Trance. If you equiped the Mage Masher, you should have his second Trance attack, Tidal Flame. Using it will instantly kill the Waltz, and deal great damage to the Syrian. If you can't use it yet, just heal with Potions and dispatch the Waltz with regular attacks first. If you try to attack the Syrian first, the Waltz will throw blizzard spells at it, which will heal it. Once the Waltz is dead, just attack and heal Syrian as well. Try to keep your HP above 100, beacause it occasionally has a Tsunami attack that will do about that much damage. Also, it might cast Blizzard and Blizzada in a combo.

When the beast is dead, a voice will echo throughout the cavern. Zidane ignores it and walks back to see if his allies have recovered, but he does not see the other 2 Waltz of Death monsters looking down at him from a higher ledge. The others will be waking up at the same time Zidane comes back, and Steiner will ask him where he was and try to lecture him once again. Go back into the next room and climb up the path this time, jumping over the steams of water that get in your way. You will finally find an escape from these icy caverns. Garnet is the first to rush out, and the four will catch a glimpse of a village at the bottom of the mountain. Steiner gets mad at the way Zidane addresses Garnet, and gives him a slight push which almost causes him to fall off the side of the path. Garnet asks the two to stop fighting and suggests that Zidane give her a nickname. Zidane will compare her to the blades of different types of swords, and she will stare at her Dagger for a second. You will get to choose a name for her, and the default is Dagger. She will ask what Zidane thinks of it, and he will agree (top option). Steiner just nods, and the four continue down the train and back to the World Map, where the mist that was above head before is now below them.

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