Final Fantasy IX
Final Fantasy IX Walkthrough



Chapter Four

Enemies: Friendly Muu, Curb Spider, Python

To the side of the cave is an arch, which will be a gate you cannot pass through yet without obtaining a Gate Pass. The Village of Dali is real close by as well, and won't be hard to find at all. In the forest on the way, you might get into a fight with a different looking Muu monster. Attacking it will cause it to run away, but if you give it the right item, you will get 10 AP. Right now, you probably won't have the item, so ignore them. In the game, several different monsters like this exist, each wanting a different item. They just hint at what it is and won't give you the exact name, so you might need to experiment. Also, don't give an item to a monster that asks for one if the special battle music is not playing; you might get ripped off. Proceed to enter the Village of Dali.

Village Of Dali

Items: Potion, Dokukeshi(Poison Antidote), 156 Gil, Potion, Aries Coin, Eyedrops, Potion, Ether, Iron Helm, Leather Wrist, 56 Gil, Phoenix Feather, Phoenix Tail
Enemies: Ghost, Vice

Screenshot As the four enter the village, Vivi gets a weird feeling. The group will enter the building on the right which is the village inn. Zidane will wake up the dozing inn keeper, and the group will take the room in the back. The group will discuss where to go on from here. Zidane and Dagger want to find a way to get to Lindbulm, but Steiner wants to take Dagger back to Alexandria Town. Dagger does not want to go back, and Zidane is stuck arguing with Steiner. They eventually notice that Vivi has fallen asleep while they were fighting, and that they should turn in for the night too. A short dream will convey a message during the night, and when Zidane wakes up, the others have already left to explore the town by themselves. He decides to go find Dagger. There are some ATEs to do here.

ATE Vivi walks through town and runs into some kids who want to play with him. They run off and hide, but meanwhile Vivi is thinking to himself about the weird feeling he gets from this village.

ATE Dagger is standing in the middle of a field and talking to herself. The farmer comes by and begins to plant something, throwing a little creature away and calling it a "monster". Dagger catches the creature which is a Buri, and scolds the man. The man wonders why she isn't scared of the creature, and comments. Dagger counts in her head to 3, then acts scared and throws the creature in another direction while screaming.

Save at the mogli, and then leave the inn with Zidane. Another ATE will pop up.

ATE A cat jumps over to the desk where the innkeeper is taking a nap. He is ranting to himself in his sleep about something.

Screenshot First thing you can do with Zidane is go into the equipment shop to the left, and upgrade everyone's equipment. Buy a Mage Masher if you missed the one in the Ice Cave, and buy a second one to spare, for the combo shop comming up soon. Make sure you have mastered all the abilities on the old equipment you were wearing before you equip the new stuff. If you examine the side of the shop, there is another brief explaination of abilities. Next, Find Vivi sitting in town and talk to him. He is feeling weird, and Zidane will try to cheer him up. Zidane asks him to keep an eye out for Dagger as he walks away, and Vivi calls him back for a second, saying he heard a strange animal sound from the place he was sitting. Zidane tells him it was probably a Chocobo, then walks off. Vivi stands and wonders about what Chocobos are like, then hears the cry again and shouts out Chocobo. Someone hears him and grabs him then quickly runs away. Zidane wonders where Steiner and Dagger are, and two more ATEs open up.

ATE Back in the inn, the keeper is having trouble sleeping with the cat making noise, and continues to talk to himself in his sleep.

ATE Dagger walks into the equipment shop and begins to talk to the store keeper, but a small child runs in and interupts by jumping in the conversation.

Head over to the equipment shop again, where Dagger will be looking thuroughly at the wares. Zidane will stand next to her and start moving his head the same way she does. She eventually catchs him, and ask him what precious stone he likes the most, and he says his favorite is a Ruby. She says she likes an avion, and the two talk for a while. After, she bows to the store keeper and walks back to the room in the inn. Go back to the room and talk to Dagger. Zitane and Dagger will talk about Steiner and Vivi.

ATE Steiner is walking around in the item store, trying to buy something with credit. The shop keeper says she cannot do this, and he gets dissapointed and starts to walk out the door. As he leaves, he gets an idea and walks back over to the shop keeper and asks if she has ever heard of Alexandria town, and the special squad named Pluto. She mentions a different squad, and Steiner gets upset and leaves while saluting.

Screenshot Back in the inn, Zidane and Dagger decide to look for Vivi. They leave the room and Zidane notices that Vivi isn't still sitting where he was before. Try to enter the building on the left, and Zidane will hear the chocobo's cry and run back, remembering that Vivi was curious about the Chocobo earlier. Zidane and Dagger will also hear a strange noise comming from below. Go into the building to the left, and examine the bottom half of the room until you find a secret passage, and climb down into the tunnels under the Village of Dali. Head down the halway and into the next room, where Zidane and Dagger will find the Chocobo that they heard earlier. Two voices will also be talking about the stray black mage they found, and will walk off, taking Vivi somewhere with them. Zidane and Dagger will discuss what they should do, then decide to continue on. Zidane notices that the barrel in the room has the Alexandria crest on it.

Continue on past the Chocobo into the next room. Search in the small Barrel in this room to find a mogli, who will save your game. You can climb the boxes to get the chest, and mess with the crank to get the other. Continue on into the next room. You can climb the boxes in here and find some more chests. Just continue on into the next room again. Zidane and Dagger will hear Vivi and free him from a nearby box. Vivi tells the two about a plan to use the cargo ship that will arrive shortly. They realise they can use the ship to get to Lindbulm, but first decide to stop what is going on here. Examine the large door at the top of the room, and you will battle 3 Ghosts. In the next room, Zidane will find a strange machine that is sucking up mist coming from outside. Walk back into the other room, and across the bridge to the right. A Chocobo will be running to power a conveyor belt that transports Chocobo Eggs into the next room. Follow the bridge into the next room. You might get into a few battles on the way. The Ghosts can be annoying; they absorb your MP and cast Fire and Thunder spells. The Vice monsters will try to steal your items, then run away. Take care of them fast before you lose valuable potions. In the next room, Vivi will cry out in surprize at what he sees. The machine turns the Chocobo Eggs into Black mages, which are carried into another machine. Vivi and Dagger are both very disturbed, and Zidane hears someone comming, so he grabs them and runs off to hide behind the machine. A few of the town's women are forced to work here. As Zidane is hiding, a box falls on top of him, and then Dagger and Vivi. The action switches over to Steiner now, who is not even in the Village of Dali, but the mountain next to it.

Items: Hi-Potion, 135 Gil

Screenshot Steiner will talk to the old man about using the Cargo Ship that will arrive shortly. The man walks down the stairs. Follow him down, and enter the house at the bottom of the moutain. Steiner will ask the man if he can use the Cargo Ship to get to Lindbulm. After some arguing, the man agrees. Leave the house and head south to exit the area.

Steiner will look back to the Village of Dali and see that the Cargo Ship has arrived. He runs over, and the two guys loading the ship see him and flee. He notices someone is inside the barrel. Pick the top option, and he will draw his sword, which causes Zidane to jump out of the barrel. He jumps down, and kicks Steiner on the way, who gets angry. Vivi is distracted and very sad, thinking about how the black mages were made and packaged. The others talk about what to do next, when a cloaked figure with wings flys in and teleports around a bit. He hovers next to the group, and calls out to Garnet by name. He cackles, and congratulates you for beating the first Waltz of Death, then calls himself the Waltz of Death Number Two, and attacks.

Boss: Waltz of Death Number Two
HP: ??? About 900

His attacks will do 50-100 damage to one person. Attack with Thunder and Blizzard spells and sword techniques, but never use a Fire attack of any kind. If you do, he will use a more powerful fire attack. Eventually, he might cast Fira on everyone, which might kill Vivi and Dagger right off. Heal up with spells or potions and pound on him with Zidane and Steiner. Eventually, he will fall backwards and die.

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Zidane and Steiner argue about what happens next as usual, while Vivi sulks at the ground. Dagger will mention Lindbulm, which causes Steiner and Zidane to face away from eachother. You will be back in town, so goto the Inn and rest before continuing. Save your game with the mogli. When you are ready, head to the far right of town and walk out of the farmer's field on the right side. Pick the top choice, and the gang will jump up onto the Cargo Ship.

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