Alexander Guardian Force

Guardian Force - Alexander
Alexander
Attack 'Holy Judgement'
Holy magic attacks all enemies - The screen pans out to a tranquil scene of mountains and an ocean, on which a large wave is suddenly formed. A huge mechanical structure emerges, moving slowly to the shore. He makes himself secure with its huge 'feet' and fires light beams into the sky. Back at the battle screen, Alexander's light beams come down from the sky to form a massive explosion.
How to Gain
Simply draw from Edea on the last battle of Disc 2 in Galbadia Garden's lecture hall. For more information, go here.
Alexander Screenshots


- Abilities Alexander
   Command Abilities AP Needed
-- Magic Command Allows your character to cast any stored magic spell you have. Unavailable if character is silenced. Complete
GF Command Gives your character the ability to summon any Guardian Force you have available. Unavailable if you are silenced. Complete
-- Draw Command Gives your character the ability to 'Draw' magic from an enemy. After you have drawn you selected magic, you are given the choice of either using it immediatly or storing it for later use (where you get more than one spell). The more powerful the enemy and/or the magic, the harder it is to draw. Complete
Item Command Allows your character to use items from your inventory during battle. Very useful when you have summons available, such as Phoenix. This ability is not affected by Silence. Complete
Card Command Allows you the ability to turn a selected enemy into a card. If the enemy is of a high HP, it will take more goes. Some enemies cannot be turned into a card.
40
|
   Junction Abilities AP Needed
-- HP Enables you to junction magic to improve your HP total. The amount of HP added depends on the magic used and the quantity available to that particular character. Please view the Magic Junction Chart.
50
Body Strength Enables you to junction magic to improve a character's physical strength. Getting a higher number depends on the magic junctioned and the quantity available to that particular character.
50
-- Magic Strength Enables you to junction magic to improve your character's magic power. Getting a higher number depends on the magic junctioned and the quantity available to that particular character. Complete
Attribute Attack Allows you to junction an attacking element to your character's attack; so if you junction the elemental Fire, you would inflict fire damage with your weapon.
160
Attribute Defense Allows you to junction an elemental to your character's defense. Say if you junction 100 'fire' magics to your Attribute Defense, all fire attacks by the enemy will be nullified.
100
Attribute Defense x2 Enables you to junction 2 different elements for your Attribute Defense. (See Above).
130
|
   Guardian Force Abilities AP Needed
-- Summon Magic +10% Enables you to junction magic to improve your HP total. The amount of HP added depends on the magic used and the quantity available to that particular character. Please view the Magic Junction Chart.
40
Summon Magic +20% Enables you to junction magic to improve a character's physical strength. Getting a higher number depends on the magic junctioned and the quantity available to that particular character.
70
-- Aid Enables you to junction magic to improve your character's magic power. Getting a higher number depends on the magic junctioned and the quantity available to that particular character.
10
G.F. HP +10% Allows you to junction an attacking element to your character's attack; so if you junction the elemental Fire, you would inflict fire damage with your weapon.
40
GF HP+ 20% Allows you to junction an elemental to your character's defense. Say if you junction 100 'fire' magics to your Attribute Defense, all fire attacks by the enemy will be nullified.
70
|
   Menu Abilities AP Needed
-- Make Bolt Magic Enables you to junction magic to improve your HP total. The amount of HP added depends on the magic used and the quantity available to that particular character. Please view the Magic Junction Chart.
30
Make Medium Class Magic Enables you to junction magic to improve a character's physical strength. Getting a higher number depends on the magic junctioned and the quantity available to that particular character.
60
Change Card into Item Enables you to junction magic to improve your character's magic power. Getting a higher number depends on the magic junctioned and the quantity available to that particular character.
80
|
   Character Abilities AP Needed
-- Magic Strength +20% Increases your character's magic strength by 20%.
60
Magic Strength +40% Increases your character's magic strength by 40%.
120