The Final Fantasy 8 Walkthrough



2.9 Garden Under Attack

The Galbadian Ship is located on a forest at the island on the south. There is a lighthouse and a building on left. If you head south from Travia Garden, you will find that extremely long bridge in the middle of the ocean, unable you to do so. So head northwest and you find the ship on a forest. As you found it, make contact with it.

There you will be at the Controls room with Squall and Needa. Then you will have a short event. There Squall will view the Galbadian Ship with his scope in the FMV. Then you will be given nine options. Pick the 1st one and you will be able to control Squall. Now take the elevator down, the design of Control room has changed. Press Circle, pick the 1st option to exit from the Control Room. Now you will meet up the rest of the party except for Zell and Rinoa. Then you will be asked to refrom a new party. Talk to Quistis and you need to head for the Quad, [first floor, the west-wing] and you will have an FMV feast.

** FMV **
A deer is eating the grass and suddenly the gigantic Galbadian Garden moves forward, thus scaring it away.

Note that you will be landed on the 2nd floor, instead heading up, return to the elevator and head for the Quad. The Quad has been infested with both Garden and SeeD members. Head for the area where you previously find the stage. You will meet Zell giving instructions to Garden Cadets. Talk to Zell and you will have another event. Next Rinoa and the rest will come. Now talk to Rinoa and you will be back at the controls room. Next you will have an awesome FMV:

** FMV **
The Galbadia Garden is heading towards Balamb Garden. Inside the controls center is that wicked Seifer, he did have a killer looking face. Seifer will be commanding Galbadian troops. There you will see Galbadian Soldiers riding on Motorbikes and were launched from Galbadia Garden and head for Balamb Garden. There will be total chaos in Balamb Garden!

Now the screen will switch to Zell and his party. Head left from the area where you found the stage. Then you will have an FMV:

** FMV **
Galbadia Garden crashes into Balamb Garden, causing a portion of Garden to reap apart and thus causing Rinoa to hanging on the ledge. Rinoa is in trouble!

Head for the Lobby. On your way you will find a Save Point near the entrance of the Infirmary. Entrances to other areas of Balamb Garden are being sealed off. Worst of all, you have to fight random battles at Balamb Garden with Zell and another party member. You will meet Squall and his party on the way from the elevator. Next head for the Central Gate and you will have an event and asked to reform your party comprises of Squall and....

1. Selphie and Quistis
2. Quistis and Irvine
3. Irvine and Selphie

Now head for the classroom and you will have another FMV feast!

** FMV **
Green coloured Uniform based Galbadian Soldiers are preparing to launch and dressed in rocket packs. Then they were blast off from the ship and thus clutch onto the external walls of Balamb Garden and start to head down and eventually...

A battle against 4 Green Galbadian Soldiers. This soldiers could be rather tough as they could cast very damaging spells such as Demi and Silent. They have water-based spells, remember to draw from them!

After the battle, look for the lady along with two kids at the right of middle row of the classroom. Talk to the lady and they will leave to safety. Next head back to the Controls room...

At the Controls room, you will meet up with Dr. Kadowaki and there will be an event showing the rest of your party at the places except for Rinoa and Squall. Now controlling as Squall, head for the 2nd floor. You will meet a girl near the elevator. Now talk to her and head for the walkway along the classroom area. Head for the door enlosed with red light and you will find a boy there. You will be ambushed by a Galbadian Soldier in a bodypack whom will charge against Squall the moment he started to move.

Here is the briefing of the Mini-Game:

Your aim is to defeat the flying guard. At the beginning, you will be forced to take a couple of hits. There you will be shown Squall's life bar. Press Circle and choose the third option. Press Circle again and pick the 2nd option and the mini-game will start. Here is the controls:

Controls
D-PAD Moves Squall towards and backwards
Circle Causes Squall to punch the guard
X Causes Squall to kick the guard
Square Causes Squall to block the guard's attacks
Triangle Causes Squall to use the special attack

Strategy
This battle is a straight forward one... Once Squall is being pushed out through that emergency exit, you will find Squall's life bar on the south left hand corner and the opponent's life bar at the right hand corner. Just simply use punches and kicks. Defend will reduce the damage. Just kick the guard when he is defending. The battle will take part in mid-air and it's a difficult one. If you are defeated, pick the first option and you will be back talking at the boy. There is something new. If Squall has defend for a long time, you will see a box that tells you to press Triangle. If you do that Squall will unleash the special punch!

After defeating the guard, you will have this awesome FMV...

** FMV **
Squall glides around the huge-massive Balamb Garden and find Rinoa. Rinoa clings onto the rope and head down on the land. There you will see an FMV of Galbadian Cadets/soldiers fighting against Balamb Garden/SeeD cadets in a massive war, being armed with magic and swords.

Head left and you will have another sequence at the entrance of the landed Galbadia Garden. It's actually the Far East Garden where you have met Irwine. Before entering the Garden, examine the tree in the north and it will reveal a hidden Magic Stone ! Now enter the Garden.

By the way, you get a chance to name the G.F Givera whom is found with someone....the final BOSS of FF8!

2.10 On-Board Galbadia Garden

The layout is rather confusing and it infested with numerous doors and walkways. You will be re-joined by your fellow members and be asked to re-organize your party. Now there is a Save Point here and this is the core of your mission. Note that you will encounter random battles here.

GETTING KEYCARD NO. 1
Take the path leading towards right. Next you will be in a walkway with 3 doors and only one is opened [on the right]. Actually is the staircase. Walk up the stairs and you will find Fuujin and Raijin there on each side of the stairs. Talk to them and take the left path. Now enter the room on the right. You will meet a Garden Cadet, talk to him and get the KeyCard. Now head for the area where the Save Point is.

GETTING KEYCARD NO. 2
From the area where the Save Point is, take the left path. Enter the door on the left. It leads to the hockey field. Cross the field [you will encounter easy hockey players in that area]. There is a Magic Stone under the goal post [the one that you can't get it previously.] Now you can get another Magic Stone from the room on the left. Okay, head for the door on the right. You will be now at the walkway with three paths, head right and you find a guy in the lecture hall, talk to him and you will get KeyCard No. 2. Now return to the area where you find the Save Point is.

Getting the Guardian Force, Cerberus
Now head back the path leading right and up the stairs where you find both Raijin and Fuujin. Head up to the next floor and you will find a door, which you will be able to enter the stadium with. Next jump onto the field, examine the gate facing south and you will find another Magic Stone. Now head left. Inside the building again, head south, ignoring the stairs for the time being, to the main hall. You will find the Cerberus on the centre spot, where you found the hidden Magic Stone. Before fighting him, edge around to the back and use the Save Point to the rear. Now for the Cerberus battle (Press Circle to approach it!).

. .
BOSS NO. 15: Cerberus
Name: Cerberus LEVEL: 28, HP: 9,800.
Attacks: Berserk, Tail Whip, Triple, Bolt 3, Earthquake [all]
Facts: Wind has no effect on the BOSS. Absorb Lightning damage.
Draw: Earthquake, Double, Triple
AP gained: 20 AP

Strategy
Cerberus has very damaging attacks, with powerful spells such as Earthquake (about 600+ HP damage to all members) and Bolt 3 (600+ to one ally). Use magic such as Fire 3 and Bolt 3, which can be drawn from the enemies in the area where you find the ship (Draw Triple and cast three magics in a row!).

As always, use your Guardian Force's as much as possible (except for Quetzalcoatl and Pandemonium) and make sure none of your members have their HP below 1,000.

After defeating Cerberus, he will be added to your Guardian Force collection! . .

After the battle, remember to draw some magic from the Magic Stone under the yellow light. Save your game if needed and use a Tent.

Now head west and enter the door on the left side of the walkway, talk to the girl and she will give KeyCard No. 3. Now return back to the main hall. Head to the stairs which lead to the second floor.

MEETING SEIFER AND EDEA ON THE 3RD FLOOR...
On the second floor, head west and you find the elevator, board it and you will be lead to the floor where you met Seifer and Edea. There is a Save Point here. Next approaches Seifer and you will have a sequence. After that long talk, prepare for another BOSS fight against Seifer. Well this time, 3 versus 1 !

. .
BOSS NO. 16: Seifer
Name: Seifer Level 20 HP: 7,000
Attacks: Gunblade swipe, Fire 3, Fire, Bolt 2, Tornado Swordattack, Heal 2
Facts: Weak against Poison
Draw: Fire 2, Bolt 2, Despell, Haste
AP gained: 20

Strategy
Seifer finally has made a great improvement. He is much tougher and stronger, but still has a weak point.... You can draw Haste from him and use it for faster summoning of G.F. monsters. There is a tendency of him using his trademark on Squall, the Tornado Swordattack [about 1000+ HP damage]. So make sure other characters has a couple of Life Magic and Phoenix Downs in their inventory. Cast Aura and make full use of Squall devastating trademark and use it on Seifer. . .

FINDING EDEA... FINAL BATTLE OF DISC 2
After Seifer has been defeated, Edea stands up and left the area with her disappearing technique.. Now use the Save Point and SAVE your game! Next head for the elevator and head for the second floor...

Now head for the hall which is located on the right side, which you have to walk around it. Next examine the stand and you will have another event... Edea will appear from the top! Seifer will come in later and prepared for a tough fight...

. .
BOSS NO. 17: Seifer, Edea
Name: Seifer Level 20, HP: 5,000. Edea Level 20, HP: 10,000.
Attacks: Seifer: Gunblade, Fire2, Bolt 2 Edea: Darkness Flare, Devil Strike, Silent, Ice 3, Despell, Reflect.
Facts: Seifer: Weak against Poison Edea: n/a
Draw: Seifer: Fire 2, Bolt 2, Despell, Haste
Edea: Ice 2, Demi, Cure, Alexandar
AP gained: 50

Strategy

Draw Alexander from Edea as soon as possible!!

This battle is pretty tough. First of all, you can only fight against Seifer, but he's pretty weak with his HP having been depleted. Draw 'Haste', storing a few of them, and keep on using your Guardian Force's.

Once Seifer is defeated, you will fight Edea. She's not such a push-over as Seifer was as she's improved vastly since you last met. Her 'Darkness Flare' not only does 500+ HP damage to all members, but also causes the 'Darkness' status. Draw 'Cure' from her, or use your own magic, to neutralise the status. Have someone with ITEM as their fourth command as Remedy/Echo Screen will be very useful to cure the 'Silence' disorder. Edea has a tendancy to cast 'Reflect' on herself, so counter it with 'DeSpell'.

Use G.F's on her to dish out most of the damage, and 'Aura' so you use your special moves to inflict additional damage. Draw 'Demi' and use it on her to reduce her present HP by a quarter! Have Life magic in someone's inventory and a couple of Phoenix Downs. . .

Now you will view the scene of Seifer falling on the ground. Rinoa will approach Seifer, showing some concern and suddenly fall onto the ground. Next Quistis will come in if she isn't in your party. Edea will regain her consicious and she is actually the "mama sensei" referred by Squall and his party [except for Rinoa]. Worst of there is another huge question mark, Edea, during all this while, did not know what she has been doing all this while... SAVE your game.

END OF DISC 2

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