Brothers Guardian Force

Guardian Force - Brothers
Brothers
Attack 'Sibling Justice'
Physical attack damages all enemies - The two brothers pull up the earth where the enemy resides and launches it into the clouds. The smaller of the two, Minotaur, throws up Sacred who then smashes through the huge rock, while it's in the sky, and brings the enemy(s) down to earth with a bang.
How to Gain
You need to defeat the two brothers at the Tomb of the Nameless King on Disc 1. For more information, go here.
Brothers Screenshots


| Command Abilities | Junction Abilities | Guardian Force Abilities |
| Menu Abilities | Character Abilities | Party Abilities |


- Abilities Brothers
   Command Abilities AP Needed
-- Magic Allows your character to cast any stored magic spell you have. Unavailable if character is silenced. Complete
G.F. Gives your character the ability to summon any Guardian Force you have available. Unavailable if you are silenced. Complete
-- Draw Gives your character the ability to 'Draw' magic from an enemy. After you have drawn you selected magic, you are given the choice of either using it immediatly or storing it for later use (where you get more than one spell). The more powerful the enemy and/or the magic, the harder it is to draw. Complete
Item Allows your character to use items from your inventory during battle. Very useful when you have summons available, such as Phoenix. This ability is not affected by Silence. Complete
Defend Gives the equipped character the ability to defend other characters in your party when they are physically attacked.
60
|
   Junction Abilities AP Needed
-- HP Enables you to junction magic to improve your HP total. The amount of HP added depends on the magic used and the quantity available to that particular character. Please view the Magic Junction Chart. Complete
Raise Strength Enables you to junction magic to improve a character's attack status. Getting a higher number depends on the magic junctioned and the quantity available to that particular character.
50
-- Raise Spirit Enables the equipped character to junction magic to his/hers magic power. The stronger the magic used, and the higher the quantity, the more powerful your character's magic power.
50
Attribute Attack Allows you to junction an attacking element to your character's attack; so if you junction the elemental Fire, you would inflict fire damage with your weapon.
160
Attribute Defense Allows you to junction an elemental to your character's defense. Say if you junction 100 'fire' magics to your Attribute Defense, all fire attacks by the enemy will be nullified.
100
|
   Guardian Force Abilities AP Needed
-- Summon Magic +10% Increases the guardian force's attacking power by 10%.
40
Summon Magic +20% Increases the guardian force's attacking power by 20%.
70
Summon Magic +30% Increases the guardian force's attacking power by 30%.
140
-- Aid Increases the amount of damage the Guardian Force can do by means of you pressing 'select' when summoning is in process. Keep pressing the square button as much as possible to make a red cross dissapear; the higher the number you reach, the higher the damage inflicted on the enemy. The maximum is 250.
10
G.F. HP +10% Increases your Guardian Force's total HP by 10%.
40
G.F. HP+ 20% Increases your Guardian Force's total HP by 20%.
70
G.F. HP+ 30% Increases your Guardian Force's total HP by 30%.
140
|
   Character Abilities AP Needed
-- HP +20% Increases your character's total HP by 20%. Complete
HP +40% Increases your character's total HP by 40%.
120
HP +80% Increases your character's total HP by 80%.
240
HP Bonus When the equipped character gains a level, he or she will gain an extra 30 HP points.
100
Cover Allows the equipped character to defend other characters in your party from physical attacks.
100