|
 Command Abilities
|
AP Needed
|
--
|
Magic
|
Allows your character to cast any stored magic spell you have. Unavailable if character is
silenced.
|
Complete
|
G.F.
|
Gives your character the ability to summon any Guardian Force you have available. Unavailable if
you are silenced.
|
Complete
|
--
|
Draw
|
Gives your character the ability to 'Draw' magic from an enemy. After you have drawn you selected magic,
you are given the choice of either using it immediatly or storing it for later use (where you
get more than one spell). The more powerful the enemy and/or the magic, the harder it is to draw.
|
Complete
|
Item
|
Allows your character to use items from your inventory during battle. Very useful when
you have summons available, such as Phoenix. This ability is not affected by Silence.
|
Complete
|
Defend
|
Gives the equipped character the ability to defend other characters in
your party when they are physically attacked.
|
60
|
|
|
 Junction Abilities
|
AP Needed
|
--
|
HP
|
Enables you to junction magic to improve your HP total. The amount of HP added
depends on the magic used and the quantity available to that particular character.
Please view the Magic Junction Chart.
|
Complete
|
Raise Strength
|
Enables you to junction magic to improve a character's attack status.
Getting a higher number depends on the magic junctioned and the quantity available to that
particular character.
|
50
|
--
|
Raise Spirit
|
Enables the equipped character to junction magic to his/hers magic power.
The stronger the magic used, and the higher the quantity, the more powerful your character's magic power.
|
50
|
Attribute Attack
|
Allows you to junction an attacking element to your character's attack; so if you
junction the elemental Fire, you would inflict fire damage with your weapon.
|
160
|
Attribute Defense
|
Allows you to junction an elemental to your character's defense. Say if you
junction 100 'fire' magics to your Attribute Defense, all fire attacks by the enemy will
be nullified.
|
100
|
|
|
 Guardian Force Abilities
|
AP Needed
|
--
|
Summon Magic +10%
|
Increases the guardian force's attacking power by 10%.
|
40
|
Summon Magic +20%
|
Increases the guardian force's attacking power by 20%.
|
70
|
Summon Magic +30%
|
Increases the guardian force's attacking power by 30%.
|
140
|
--
|
Aid
|
Increases the amount of damage the Guardian Force can do by means of you pressing 'select'
when summoning is in process. Keep pressing the square button as much as
possible to make a red cross dissapear; the higher the number you reach, the higher the damage inflicted
on the enemy. The maximum is 250.
|
10
|
G.F. HP +10%
|
Increases your Guardian Force's total HP by 10%.
|
40
|
G.F. HP+ 20%
|
Increases your Guardian Force's total HP by 20%.
|
70
|
G.F. HP+ 30%
|
Increases your Guardian Force's total HP by 30%.
|
140
|
|
|
 Character Abilities
|
AP Needed
|
--
|
HP +20%
|
Increases your character's total HP by 20%.
|
Complete
|
HP +40%
|
Increases your character's total HP by 40%.
|
120
|
HP +80%
|
Increases your character's total HP by 80%.
|
240
|
HP Bonus
|
When the equipped character gains a level, he or she will gain an extra 30 HP points.
|
100
|
Cover
|
Allows the equipped character to defend other characters in your party from physical attacks.
|
100
|