|
 Command Abilities
|
AP Needed
|
--
|
Magic
|
Allows your character to cast any stored magic spell you have. Unavailable if character is
silenced.
|
Complete
|
G.F.
|
Gives your character the ability to summon any Guardian Force you have available. Unavailable if
you are silenced.
|
Complete
|
--
|
Draw
|
Gives your character the ability to 'Draw' magic from an enemy. After you have drawn you selected magic,
you are given the choice of either using it immediatly or storing it for later use (where you
get more than one spell). The more powerful the enemy and/or the magic, the harder it is to draw.
|
Complete
|
Item
|
Allows your character to use items from your inventory during battle. Very useful when
you have summons available, such as Phoenix. This ability is not affected by Silence.
|
Complete
|
|
|
 Junction Abilities
|
AP Needed
|
--
|
HP
|
Enables you to junction magic to improve your HP total. The amount of HP added
depends on the magic used and the quantity available to that particular character.
Please view the Magic Junction Chart.
|
50
|
Raise Body Strength
|
Enables you to junction magic to improve a character's physical strength for defense.
Getting a higher number depends on the magic junctioned and the quantity available to that
particular character.
|
Complete
|
--
|
Raise Magic Strength
|
Enables you to junction magic to improve your character's magic power.
Getting a higher number depends on the magic junctioned and the quantity available to that
particular character.
|
50
|
Status Attack
|
Allows you to junction a status ailment to your character's attack, so if you
junction the status ailment Poison, you would inflict Poison damage with your weapon.
|
160
|
Status Defense
|
Allows you to junction a status ailment to your character's defense. Say if you
junction 100 'poison' magics to your Status Defense, all poison attacks by the enemy will
be nullified.
|
100
|
Status Defense x2
|
Allows you to junction two status ailments to your character's defense.
|
130
|
Ability x3
|
Enables you to attribute 3 abilities to your character.
|
Complete
|
|
|
 Guardian Force Abilities
|
AP Needed
|
--
|
G.F. HP +10%
|
Increases your Guardian Force's HP by 10%.
|
40
|
G.F. HP+ 20%
|
Increases your Guardian Force's total by 20%.
|
70
|
G.F. HP+ 30%
|
Increases your Guardian Force's total by 30%.
|
140
|
|
|
 Menu Abilities
|
AP Needed
|
--
|
Make Heal Medicine
|
Allows your equipped character to turn specific items
into healing magic.
|
30
|
|
|
 Character Abilities
|
AP Needed
|
--
|
Body Strength +20%
|
Increases your character's defense by 20%.
|
60
|
Body Strength +40%
|
Increases your character's defense by 40%.
|
120
|
Body Strength Bonus
|
When your equipped character goes up a level, one extra point
will be added to his or hers body strength bonus.
|
100
|
--
|
Counter
|
The equipped character will randomly physically attack the enemy
when they are themselves attacked.
|
200
|
Auto Reflect
|
At the start of the battle, the equipped character will automatically have
Reflect cast on them.
|
150
|