Diablo Guardian Force

Guardian Force - Diablo
Diablo
Attack 'Soul of Darkness'
Non-Elemental damage to all enemies (may cause Demi) - The screen fades to show a dark ball descend from the sky. Diablo slowly emerges from the ball as if he were a sleeping bat. Suddenly, he spreads his wings and pumps magical energy into the sphere, ready to squash the enemy.
How to Gain
You will receive a lantern from Cid when you embark upon your first SeeD mission. Simply select the lantern in your item inventory and you will battle Diablo. Click here for more information.
Diablo Screenshots


| Command Abilities | Junction Abilities | Guardian Force Abilities |
| Menu Abilities | Character Abilities | Party Abilities |


- Abilities Diablo
   Command Abilities AP Needed
-- Magic Allows your character to cast any stored magic spell you have. Unavailable if character is silenced. Complete
G.F. Gives your character the ability to summon any Guardian Force you have available. Unavailable if you are silenced. Complete
-- Draw Gives your character the ability to 'Draw' magic from an enemy. After you have drawn you selected magic, you are given the choice of either using it immediatly or storing it for later use (where you get more than one spell). The more powerful the enemy and/or the magic, the harder it is to draw. Complete
Item Allows your character to use items from your inventory during battle. Very useful when you have summons available, such as Phoenix. This ability is not affected by Silence. Complete
Ankoku This will increase your equipped character's physical strength at the expense of your defensive strength.
100
|
   Junction Abilities AP Needed
-- HP Enables you to junction magic to improve your HP total. The amount of HP added depends on the magic used and the quantity available to that particular character. Please view the Magic Junction Chart. Complete
Raise Magic Strength Enables you to junction magic to improve your character's magic power. Getting a higher number depends on the magic junctioned and the quantity available to that particular character. Complete
Accuracy Allows you to junction magic to your character's attack accuracy. The higher the quantity and the strength of the magic, the higher your attacking accuracy during battle.
120
Ability x3 Enables you to attribute 3 abilities to your character. Complete
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   Guardian Force Abilities AP Needed
-- G.F. HP +10% Increases your Guardian Force's HP by 10%.
40
G.F. HP+ 20% Increases your Guardian Force's total by 20%.
70
G.F. HP+ 30% Increases your Guardian Force's total by 30%.
140
|
   Menu Abilities AP Needed
-- Make Void Magic Allows a character to turn specific items into void (time) based magics.
30
Make Status Magic Allows a character to turn specific items into a status magic.
30
|
   Character Abilities AP Needed
-- HP +20% Increases your character's total HP by 20%. Complete
HP +40% Increases your character's total HP by 40%.
120
HP +80% Increases your character's total HP by 80%.
240
-- Magic Strength +20% Increases your character's magic strength by 20%.
60
Magic Strength +40% Increases your character's magic strength by 40%.
120
Bundoru When the equipped character attacks physically, he or she will steal an item (more often than not).
200
|
   Party Abilities AP Needed
-- Half Encounter Halfs the chance of you having to fight a random battle on the world map and on field screens.
30
No Encounter Zero chance of encountering a random battle.
100