|
 Command Abilities
|
AP Needed
|
--
|
Magic
|
Allows your character to cast any stored magic spell you have. Unavailable if character is
silenced.
|
Complete
|
G.F.
|
Gives your character the ability to summon any Guardian Force you have available. Unavailable if
you are silenced.
|
Complete
|
--
|
Draw
|
Gives your character the ability to 'Draw' magic from an enemy. After you have drawn you selected magic,
you are given the choice of either using it immediatly or storing it for later use (where you
get more than one spell). The more powerful the enemy and/or the magic, the harder it is to draw.
|
Complete
|
Item
|
Allows your character to use items from your inventory during battle. Very useful when
you have summons available, such as Phoenix. This ability is not affected by Silence.
|
Complete
|
Ankoku
|
This will increase your equipped character's physical strength at the expense of your defensive
strength.
|
100
|
|
|
 Junction Abilities
|
AP Needed
|
--
|
HP
|
Enables you to junction magic to improve your HP total. The amount of HP added
depends on the magic used and the quantity available to that particular character.
Please view the Magic Junction Chart.
|
Complete
|
Raise Magic Strength
|
Enables you to junction magic to improve your character's magic power.
Getting a higher number depends on the magic junctioned and the quantity available to that
particular character.
|
Complete
|
Accuracy
|
Allows you to junction magic to your character's attack accuracy. The higher
the quantity and the strength of the magic, the higher your attacking accuracy during battle.
|
120
|
Ability x3
|
Enables you to attribute 3 abilities to your character.
|
Complete
|
|
|
 Guardian Force Abilities
|
AP Needed
|
--
|
G.F. HP +10%
|
Increases your Guardian Force's HP by 10%.
|
40
|
G.F. HP+ 20%
|
Increases your Guardian Force's total by 20%.
|
70
|
G.F. HP+ 30%
|
Increases your Guardian Force's total by 30%.
|
140
|
|
|
 Menu Abilities
|
AP Needed
|
--
|
Make Void Magic
|
Allows a character to turn specific items into void (time) based magics.
|
30
|
Make Status Magic
|
Allows a character to turn specific items into a status magic.
|
30
|
|
|
 Character Abilities
|
AP Needed
|
--
|
HP +20%
|
Increases your character's total HP by 20%.
|
Complete
|
HP +40%
|
Increases your character's total HP by 40%.
|
120
|
HP +80%
|
Increases your character's total HP by 80%.
|
240
|
--
|
Magic Strength +20%
|
Increases your character's magic strength by 20%.
|
60
|
Magic Strength +40%
|
Increases your character's magic strength by 40%.
|
120
|
Bundoru
|
When the equipped character attacks physically, he or she will steal an item (more often than not).
|
200
|
|
|
 Party Abilities
|
AP Needed
|
--
|
Half Encounter
|
Halfs the chance of you having to fight a random battle on the world map and on field screens.
|
30
|
No Encounter
|
Zero chance of encountering a random battle.
|
100
|