The Final Fantasy 8 Walkthrough



After defeating the BOSS, head for the Green Spot outside the basement. Switch to the second party.

SECOND PARTY

Head for the main hall. Go up the stairs and enter the room located on the left. Now walk down the light-side corridor [there is a room here on the left] which should be heading northeast direction. Walk to the door. There are two elevators at this screen which will only operate if you have examine all the paintings. Enter the elevator on the left, and use the Green Spot to switch over. Now for the other party...

MAIN PARTY

Head up the stairs on the left and enter the opening door on the left. Now walk across the path, there is a Magic Stone and a Save Point. Now head across and you will reach the screen with the two elevators, now enter it and switch to the other party. The other party will go to the other ledge.

NOTE: The elevator would not operate if you does not examine all paintings.

SECOND PARTY

Now examine the room and you will find a Magic Stone plus a key. This essential for the next party. Take the key and head back to the Green Spot and switch to Squall's Party.

MAIN PARTY

Now head back to the basement where you fight the two BOSS and examine the handle next to the opening to that tough defending BOSS. Activate it. Now the water will be drained. Now head for the Fountain [north from the banquet room]. Check there and you will find the key near the fountain. Next head back to the banquet room and use the Green Spot on the left [this will prevent the chandelier from falling]. Switch to the other party.

SECOND PARTY

Now head south and back to the light-side corridor. Examine the door on the left and use it. Next you will find four coffins. Here is a diagram.

____________________________________ KEY | ___ ____ ____ _____ | A I M [] Coffins | \ o \ | c | | c | / o / | MS Magic | \____\ |____| |____| /____/ | You need to open Stone | MS | all four coffins /\ Door | | and the BOSS will c Closed |_______________/ \________________| appear. o Opened.

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BOSS NO. 32 K A T O B L E P A S
Name: Katoblepas Level: 43 HP: 31,500
Attacks: Swipe, Charge, Bolt 3, Meteor
Facts: Weak against Earth/Water. Absorb Lightning-based attacks
Draw: Meteor
AP gained: 30

Strategy
The BOSS is weak against Earth/Water. So use Earthquake/Brothers/ Leviathan/Water on the BOSS. Do not use Lightning based attacks on the BOSS [Queztalcoatl/Bolt 1~3]. Use Special moves to dish out damage on the BOSS. . .

Now head down the path and up the stairs [there is a Green Spot here], you will be back at the main hall, go through the middle door at the second floor. Now walk across the chandelier, you will not fall as the handle is being pressed down. Now enter the room and you will find the BOSS!

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BOSS NO. 33 C R Y S T A L E D G E
Name: Crystal Edge Level: 35 HP: 12,000
Attacks: Cyber Frost, Rush attack, Ultima, Cyber shot
Facts: Cold has no effect on it.
Draw: Holy
AP gained: 30

Strategy
This BOSS isn't tough, just have several deadly attacks [1000+ HP damage]. Now you have only two commands haven't uncovered. Just use G.Fs [except for Shiva]. Note that the BOSS will counterattack with the Cyber Shot. The Cyber Frost does a whole lot of damage [3000+] so take note. The BOSS will summon Ultima before it's death.... . .

Now head back to the main hall and use the Green Spot and it's time to switch to Squall and company...

MAIN PARTY
Now head for the room where you find the organ. Now up the stairs on the right. Cross the wooden bridge. The ladder takes to the lower section of the clock tower. Now walk up the winding path [it's a long way..] Now you will find a huge bell swing from right to left. Now head and position yourself near the edge. Wait for the bell to come and press Circle. Now your party will be taken to the hole.. Next you will find the toughest BOSS among eight BOSSES in the castle. It looks like a Bahamut...

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BOSS NO. 34 T I A M A T
Name: Tiamat Level: 58 HP: 89,800
Attacks: Claw Swipe, Dark Flare
Facts: Strong against Fire/Lightning. Wind has no effect on the
BOSS. Draw: Aero
AP gained: 30

Strategy
A very offensive BOSS. This guy can does an outstanding damage of 8000+ to all allies with his Dark Flare. Here is some essentials you need to get before the fight:

    1. Recovery equiped and G.Fs command sealed off.
    2. Alexandar's Sonsei.
    3. All character's HP must be ABOVE 8000+ (Junction Magic to your HP)
Well, if you have the requirements, it's time for the battle. Firstlty cast Cerebrus on your party. Cast Regen to all members. Next cast Aura on Squall and use his special techniques. Has Squall do the attacking, Recovery on one character and some Heal 3 to restore lost HP when the BOSS uses Dark Flare [the BOSS will fly higher and there you will see a name in the box above]. Have a couple of Life 2 to revive death characters. To reduce damage by half, cast Barrier to your party or the Mighty Guard. . .

Now do you know that all your commands has been unsealed. Now head back to the other side through the bell and up to the doorway. There you will find the last Magic Stone, exit from the area. Now walk left through the hands of the clock and climb down the ladder. Next walk right and climb down the ladder. Now head north. There you will find the last Save Point and the door leads to the place where the witch Altemisia is.. Make your necessary preparations before the battles, make sure everyone's HP is at their maximum. Or might as well use a Tent. Now examine the door and pick the first option.

4.3 The Final Battle

NOTES: The final battle will comprise of ALL characters. Defeated characters will be taken away by a spell and a new character will replace him/her. So conserve the good all members, especially Squall [highest attacking power, plus the powerful R1 trigger]. The character is being picked at random, changes each time you play. Sorry for the misleading information, in fact this has been tested by Ciovo as he has start the battle with Quistis, Rinoa and Irvine! Squall is not necessary to start the battle!

There you will meet Altemisia [similar to evil Edea...] Next you will have a short conversation and you will have to battle against the final BOSS!

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BOSS NO. 35
    A L T E M I S I A
    G I V E R A
    A L T E M I S I A - G I V E R A
    F I N A L A L T E M I S I A
Name:
    Altemisia Level: 52 HP: 35,200
    Givera Level: 43 HP: ???? [~100,000+]
    Altemisia-Givera Level: 42 HP: ???? [~150,000+]
    Final Altemisia Level: 57 HP: ???? [~200,000+]
Attacks:
    Altemisia : Earthquake, Despell, Fire 3, Ice 3, Whip, Angel
    Givera : Demi, Status Affect breath, Remove magic spell/junction, Angel
    Altemisia-Givera : Swipe, Tornado, Meteor, Remove magic spell/junction, Angel
    Final Altemisia : Torture Flame, Aero, Remove magic spell/junction.
Facts:
    Altemisia : Weak against Poison
    Givera : Earth has no effect. Absorb Poison
    Altemisia-Givera : n/a
    Final Altemisia : n/a
Draw:
    Altemisia : Haste, Slow, Reflect, Demi Givera : Bio, Quake, Tornado Altemisia-Givera : Fire 3, Bolt 3, Ice 3 Final Altemisia : Holy
AP gained: n/a

Strategy

ALTEMISIA
She is quite easy if you have accquired all the skills and have Squall's Lionheart. Just simply cast Aura for a quick victory. OR Cast Cerebrus and Ultima thrice! Cast Regen too as the battles are CONTINOUS.

GIVERA
The situation started to changes. Givera is a tough one [not as tough as the Omega Weapon or the Ultimate Weapon]. This guy not only have killer moves but also Tornado and Meteor. Use G.Fs except for Brothers/ Grasharaboras/Diablo. The BOSS could cast Demi which will decrease character's HP greatly. The BOSS could also poison/darkness/blind/ sadness with a single attack. Use Remedy or Cure to counter this attack

ALTEMISIA-GIVERA
This is another tough battle. The BOSS could cast Meteor [2000+ to each character] and Tornado [3000+ to each character]. The BOSS could also take away spells from your character. Bash it up with G.Fs. [ except Carbunkle]. Cast Ulima thrice is also a useful move. The BOSS occasionally will summon tiny platelets [Level: 42, HP: 9000+] to attack your party. You can draw Cure from them to restore the status disorder.] Use Squall's R1 trigger to inflicit more damage on the BOSS [need to do three times if Squall's attacking power is 5000+]

FINAL ALTEMISIA
The most dangerous move, Torture Flare which will reduce every characters [those in battles] to only 1. Counter with Heal 3 or the Leviathan's Recovery Command. It could also does a couple of deathly moves such as the Magic Drain, which will remove the entire lot of Magic (1 kind). The BOSS occasionally will use Aero on a member [3000+]. Again, use Squall's finishing move to dealt out damage, about 4 times if Squall's attacking power is 5000+]. So for these battles you require a chunk of Aura spells.

NOTE: Defeated characters CAN be revive with Life /Life 2 / Sosei / Phoenix Down. But the BOSS could take away defeated characters with the Angel move. Another character will come... . .

After defeating Altemisia, Squall was been diverted from his party. Irvine thinks that the battle is over and thus meeting the rest, lost in time... Rinoa could not find Squall and was lost in time. Next the screen changes from white to black, leaving Squall alone from the rest. Squall keep on calling for his teamates, especially for Rinoa.. Next he will be brought to Edea's house where he meet young Squall and Edea. Suddenly, Altemisia appears and you will have the sequence on how Altemisia has transfered herself in Edea's body and mind and of course how she die. Squall will then tell Edea about a military academy called SeeD which will inspired Edea and her husband Cid to form a school for those whom want to join SeeD called Garden and followed by this FMV:

** FMV **
Squall was walking past a deserted island, feeling depressed as he can't find his love... Depression in his heart. Now the screen switches to Rinoa whom is running to search for Squall and was lost too. Examining her pendant, wishing Squall is all right. Now Squall will started to have illusions about Rinoa at the graduation ball and the President's mansion, Rinoa keeping on disappear from Squall's eyes. Squall can't stand it and fall onto the ground... Just then Rinoa has found Squall whom is barely breathing. She cries out and the screen will switch to the rest of the characters... Seifer/Fuujin/ Raijin at Balamb Dock, Laguna visiting the tomb of his wife... followed by the ending FMV (can't tell it ^_^;)... close your Playstation console until you saw the words "THE END"

SPECIAL BOSS: THE OMEGA WEAPON

Well, this is the toughest BOSS of all in the game. Fancy doing a damage of 9998 with it's Omega beam. The nightmare of FFV is back on the game.

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SPECIAL BOSS : O M E G A W E A P O N
Name: Omega Weapon Level: 57 HP: 700,000+
Attacks: Death-All, Meteor, Omega Beam, Omega Strike, Swipe, Demi.
Facts: Absorb Holy-based damage.
Draw: Aero, Holy, Meteor
AP gained: 250

Strategy
Omega Weapon... Squall's and his party's worst nightmare. The most toughest BOSS on FF8. The Omega Beam does an unbelievable of 9998 HP to all members and the Omega Strike does a killing move to one character. The BOSS has also a deadly spell that would kill all members with a single move. The BOSS has a swipe that does 3000+ to one member and the powerful meteor spell.

Strategy contributed by ChaRle5!
Deadly huh? Firstly you have accquired a ton of Hero Medicine [changing Laguna's card which is obtained by defeating Elone during your space jounery] 2 of them can be obtained by defeating Edea [end of Disc 2] and Seifer [end of Disc 3]. Use this constantly and it will make the character semi-invisible and then use Squall's R1 trigger to attack the BOSS. Have others doing the healing! . .

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