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Introduction
NES: FFI - '87
NES: FFII - '88
NES: FFIII - '90
SNES: FFIV - '91
SNES: FFV - '92
SNES: FFVI - '94
PSX: FFVII - '97
PSX: FFVIII - '99

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FF:WA Features


Final Fantasy I


Final Fantasy I
Not the prettiest thing ever... but what do you expect? It's 1987!!
Back in 1987, there was a small Japanese software company called Square. At that time it was known for a nifty arcade game called Rad Racer, which had been a hit on Nintendo's cutting-edge NES console.

Then the company released its first role-playing title, Final Fantasy. Role-playing titles were popular in the Land of the Rising Sun, but with the market dominated by the Dragon Quest series from Enix, nobody was expecting much. They couldn't have been more wrong.

The boffins at Square had packed an entire would on to a 2Mb NES cartridge. Players were transported to a mystical land where the powers of the four elements were bound and controlled by four crystal orbs. Unfortunately, the orbs were fading and an evil darkness was spreading across the globe. Vicious pirates ruled the seas, evil creatures crept though the shadows and demons stirred in the depths of the earth. The ancient prophecy of Lukahn was coming to pass, and only the coming of the four heroes he foretold - known as the Light Warriors - could save the world from evil forces. When the mysterious Garland kidnapped the daughter of the King of Coneria (the dream city), four warriors were summoned to his court. Each young hero held a strange orb they had owned since childhood...

Final Fantasy I Screenshot
Final Fantasy I Screenshot
No character development to talk of...
... but it was a big hit and advanced for its time.

Although primitive by today's standards, at the time of its release Final Fantasy was a revelation. The graphics were stunning, the music was incredible and it was fantastic to play. Resplendent with a richly detailed plot, a clever game system, a vast gaming world, and hundreds of monsters, spells, weapons, armours and other special items, Final Fantasy was a big hit in Japan.

The game system was different to the subsequent Final Fantasy titles. Rather than having fixed characters, the players chose from six classes - Fighter, Thief, Black Belt, or White, Red and Black Mages - to create a party of four heroes. This aside, many other elements of the game made it to future releases.

It took three years for Final Fantasy to reach North America, but eventually it appeared in 1990 and enjoyed significant, if not incredible, success.



Final Fantasy II


Final Fantasy II
More plot-orientated, FF II was a hit in Japan.
After the critical acclaim and success of Final Fantasy, it seemed inevitable that a sequel would appear. Final Fantasy II arrived in 1988. In what was to become the norm for Final Fantasy games, though, Final Fantasy II wasn't a sequel in the usual sense of the word. Rather, it was a unique game in its own right, linked to its predecessor by common elements in the game system and gameworld.

Another 2Mb NES cartridge, Final Fantasy II was a story of rebellion against a dark, oppressive, ruling power, foreshadowing the themes of Final Fantasy VI and VII. The power-hungry Emperor of the Paramekian Empire had turned to dark magic to summon evil monsters in his bid to rule the world. The Kingdom of Phin struggled against these hordes, but was eventually overrun. In the aftermath of Phin's terrible defeat, four warriors trying to escape the carnage were attacked by Imperial Horsemen and cut down. Saved from death by the healer Minh, three of the companions found themselves caught up in the rebellion being organised by Princess Hilda of Phin.

Graphically and musically similar to Final Fantasy, Final Fantasy II boasted an even more complex and intriguing plot, together with a similarly huge range of weapons, armour, spells, monsters and all the other bits and pieces that have since come to be expected from a Final Fantasy game. Although not as much of a shock to Japanese gamers - Final Fantasy, after all, had demonstrated Square's enviable talent for designing role-playing games - it was another hit.

Final Fantasy II Screenshot
Final Fantasy II Screenshot
FF II Never made it to western shelves because of difficulties between Nintendo and Square...
...and yet the English translation was just about complete.

The most significant change to Final Fantasy II was that there were no character classes or experience levels. Instead, the characters improved on various areas by doing things connected to them - hitting monsters with a sword gained fighting ability, for example, while taking lots of damage in a fight led to increases in hit points.

Final Fantasy II put you in charge of a group of four characters, just like before, but this time there were three fixed heroes (Frionel, Maria and Guy), all tied into the plot. There was also one 'slot' for an extra member, which was filled by different characters as the game progressed - a concept used in most of the following Final Fantasy games.

In addition to sharing many spells, weapons and monsters with its predecessor, Final Fantasy II introduced some new ones to the series. Chocobos made their first appearance, as did the huge sea monster, Leviathan. As with the dragon Bahamut in Final Fantasy, though, Leviathan was present as an actual monster - one that had a habit of eating your ship - rather than as a 'summon' spell. Likewise, Bombs and Behemoths made their debut in Final Fantasy II. In addition to introducing some of the spells that have since become regular features of Final Fantasy games - including Ultima, Meteor, Toad and Mini - this was also the first game in the series to introduce Magic Points system for casting spells.

Final Fantasy II was only released in Japan.

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