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Introduction
NES: FFI - '87
NES: FFII - '88
NES: FFIII - '90
SNES: FFIV - '91
SNES: FFV - '92
SNES: FFVI - '94
PSX: FFVII - '97
PSX: FFVIII - '99

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FF:WA Features


Final Fantasy VII


Final Fantasy VII: Sephiroth
Final Fantasy VII brought the RPG genre to the masses; hell, it was the first Final Fantasy to be released in the UK!
It was three years in the making, and the subject of more hotly-traded rumour and speculation and gossip than any previous game in Japan, but Square finally returned to its most popular and successful series with Final Fantasy VII. A large part of the delay was because of changing formats - Square felt it had done as much as it could with the SNES, and wanted to start developing for one of the next generation consoles. Of course, given the company's long-standing association with Nintendo, everyone expected it to plump for the Nintendo 64. Square, however, decided that the only way to create the kind of games it wanted was to use the massive storage space of the CD-ROM, and once it became clear that Nintendo's wonder machine was going to stick to the cartridge format, the company looked for another platform. In one of the most significant endorsements of Sony's game machine ever, Square announced that Final Fantasy VII would be released on the PlayStation.

NEO Bahamut
Cloud and Sephiroth
Three years in the making...
...and the subject of more hotly-traded rumour, speculation and gossip than any previous game in Japan...

This, of course, is the game we all know and love. Cloud Strife's struggle with the evil schemes of the oppressive Shinra Corporation and his own mysterious past were an astonishing achievement, and both the game's techno-magical world and main characters have become icons for the PlayStation, rivalling such stars as Lara Croft. Until the release of Final Fantasy VIII it was probably the most stunning game available for Sony's little grey box of tricks, with all three CDs of Final Fantasy VII packed to the gills with sumptuous graphics, intricate plotting and ridiculously addictive gameplay. Even given the PlayStation's 32-bit architecture and much-famed 3D capabilities, no-one expected and RPG to look this good.

If you still haven't got a copy, you really should slap yourself about the head for being such a fool and rush out immediately and get one - you've no excuse not to sacrifice months of your free time now, especially since it's available at a bargain price.



Final Fantasy VIII


Final Fantasy VIII
Some loved it; some disliked it, claiming the plot was too thin...
While all the Final Fantasy titles have enjoyed a monumental level of acclaim - especially in Japan - Final Fantasy VIII has so far been the biggest global success for Square. This achievement - while entirely justified in an artistic and technical sense - has also been aided by the enormous number of PlayStations owned world-wide. That number has increased further, and now millions of owners count Final Fantasy VIII as their most hotly anticipated game of 1999.

But long-time Final Fantasy fans say that Final Fantasy VIII was a disappointment. Sure, it has flashy graphics and four CDs, but does the storyline compare to Final Fantasy VI, or even Final Fantasy VII with its twists and turns? We think not. Final Fantasy VIII's plot was too simple for some, and to others it just didn't feel like a Final Fantasy. Don't get us wrong, we think it's a great game in its own right - but give us Final Fantasy VI, and we'll play that in preference any day of the week...

Final Fantasy VIII
Final Fantasy VIII
As ever, Square push the hardware to the limits...
...but Final Fantasy VIII left hardcore Final Fantasy fans a little disappointed.

Roll on Final Fantasy IX...


Article by Andy Butcher for the Official U.K. PlayStation Magazine.

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