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Introduction
NES: FFI - '87
NES: FFII - '88
NES: FFIII - '90
SNES: FFIV - '91
SNES: FFV - '92
SNES: FFVI - '94
PSX: FFVII - '97
PSX: FFVIII - '99

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FF:WA Features


Final Fantasy V


Final Fantasy V Battle
For a reason only known to Square, this was never released in the west...
Eighteen months after unveiling Final Fantasy IV, and irrevocably changing what Japanese gamers expected from a console RPG, Square was back again with a new chapter in the series. With its seemingly unbeatable track record, some people were beginning to wonder if Square could maintain the same level of quality and imagination in its games. As Final Fantasy V proved, the answer was yes.

Probably the darkest of the Final Fantasy games to date, Final Fantasy V was set in a world where the elemental crystals that protected it from evil were breaking, and all hope seemed lost. The story began with the King of Tycoon, sensing something wrong and travelling to the Shrine of the Wind Crystal. Sadly, when he arrived, the Crystal shattered into a million pieces, and the wind died. That, however, was only the start of his problems.

Final Fantasy V featured one of the most unpleasant villains ever to appear in a Final Fantasy game - both devious and insane - and the result was a very downbeat story, with major characters getting killed throughout the story, the world exploded and more. As the unfortunately named Butz, the hero of the story, it was up to the player to try to sort everything out across no less than three worlds.

Final Fantasy V
Final Fantasy V
Rumours say it was going to be released in the west as Final Fantasy Extreme in 1995...
...but nothing ever materialised until Final Fantasy Anthology was released in 1999 for the PSX.

With Final Fantasy V, Square upped the ante and filled up a 16Mb SNES cartridge with one of the best Final Fantasy games to date. The links between this and the previous titles were both the Final Fantasy name and many common elements in the gameworld.

Final Fantasy V combined these elements from the systems used in the earlier releases, and added a few unique twists of its own. Once more, the player controlled a party of four characters, with their fixed identities tied into the background story and plot. This time, though, instead of each character having established class, they could be switched around, enabling players to create a customised party. As players moved through the game, they discovered special crystals containing the souls of dead heroes, each of which enabled access to new character classes - over 20 in all. At any time outside of combat, each character could be changed from one class to another, learning more skills and abilities as they went. By mastering different classes, elements from each could be combined to form a unique mixes of abilities.

This clever game system was a major pull for RPG fans, with the inevitable result that Square had another his on its hands. Sadly, though, Final Fantasy V was never translated into English, and no US version was ever released until the release of Final Fantasy Anthology on the PlayStation in 1999.



Final Fantasy VI


Final Fantasy VI
Final Fantasy VI was the most successful RPG released in North America at the time (released as FF III)... and in Japan, sales were enormous.
Another 18 months later, the Final Fantasy series returned in what was to be its last outing on Nintendo's SNES. The chaotic scenes upon its release in 1994 were a sign of things to come, and there are many long-term fans for whom Final Fantasy VI remains the favourite of the series.

One of the first 24Mb SNES cartridges, Final Fantasy VI was a huge success in Japan. Square squeezed every last ounce of performance out of the machine, pushing its graphics and sounds to the limit. All the special effects that the SNES could manage were packed in, as was some of the best music ever to grace the machine.

Replete with the most tortuous and involved plot in the series so far, Final Fantasy VI was also the first to introduce the blend of magic and technology to the series, a combination that was used again to great effect in Final Fantasy VII, and as a central aspect to Final Fantasy VIII. The game takes place in a world that was almost destroyed a thousand years previously, when evil powers created magical beings called Espers and pitted them against each other. Now, though a new civilisation had arisen, one based on technology and science, where magic was just an evil legend. As the Empire heard rumours of an Esper encased in ice, and sent soldiers to investigate. When the soldiers found the Esper, a strange glow surrounded them, killing all but a women called Terra. Upon awakening, she discovered that the Empire had been controlling her thoughts, and that magic was once again being reported.

Final Fantasy V Introduction
Final Fantasy V
Square squeezed every last ounce out of the humble SNES...
...indeed, Final Fantasy VI still remains the best in many fan's hearts today.

This was just the beginning of a story of epic proportions, which encompassed around 40-50 hours of gameplay. Final Fantasy VI dropped the innovative class-changing systems for a simplified version similar to that in use in Final Fantasy VII, and instead concentrated on the narrative atmosphere and multiple plot threads. Some hardcore players accused Square of making the title too easy, but even then they had to agree it was a stunning achievement.

Final Fantasy VI was released in North America to a greater success than was expected. For the second time, though, it was decided to stick to the different numbering system, and so the North American version was called Final Fantasy III.



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